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//============================================================================= // AnimatedSprite. //============================================================================= class AnimatedSprite expands Effects abstract; var float animSpeed; var int numFrames; var int nextFrame; var texture frames[16]; var float time, totalTime, duration; simulated function Tick(float deltaTime) { time += deltaTime; totalTime += deltaTime; DrawScale = 0.5 + (3.0 * totalTime / duration); ScaleGlow = (duration - totalTime) / duration; if (time >= animSpeed) { Texture = frames[nextFrame++]; if (nextFrame >= numFrames) Destroy(); time -= animSpeed; } } simulated function PostBeginPlay() { Super.PostBeginPlay(); // calculate length of animation duration = animSpeed * numFrames; } defaultproperties { animSpeed=0.075000 nextFrame=1 DrawType=DT_Sprite Style=STY_Translucent bUnlit=True } |
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