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DeusEx.AnimatedSprite


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//=============================================================================
// AnimatedSprite.
//=============================================================================
class AnimatedSprite expands Effects
    abstract;

var float animSpeed;
var int numFrames;
var int nextFrame;
var texture frames[16];
var float time, totalTime, duration;

simulated function Tick(float deltaTime)
{
    time += deltaTime;
    totalTime += deltaTime;

    DrawScale = 0.5 + (3.0 * totalTime / duration);
    ScaleGlow = (duration - totalTime) / duration;

    if (time >= animSpeed)
    {
        Texture = frames[nextFrame++];
        if (nextFrame >= numFrames)
            Destroy();

        time -= animSpeed;
    }
}

simulated function PostBeginPlay()
{
    Super.PostBeginPlay();

    // calculate length of animation
    duration = animSpeed * numFrames;
}

defaultproperties
{
     animSpeed=0.075000
     nextFrame=1
     DrawType=DT_Sprite
     Style=STY_Translucent
     bUnlit=True
}

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Class file time: Mon 8/11/2021 16:22:50.000 - Creation time: Mon 8/11/2021 16:31:22.539 - Created with UnCodeX