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//============================================================================= // Beam //============================================================================= class Beam expands Light; function BeginPlay() { DrawType = DT_None; SetTimer(1.0, True); } function Timer() { MakeNoise(0.3); } defaultproperties { bStatic=False bHidden=False bNoDelete=False bMovable=True LightEffect=LE_NonIncidence LightBrightness=250 LightHue=32 LightSaturation=142 LightRadius=7 LightPeriod=0 } |
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