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//============================================================================= // BumMale3. //============================================================================= class BumMale3 extends HumanCivilian; defaultproperties { CarcassType=Class'DeusEx.BumMale3Carcass' WalkingSpeed=0.213333 walkAnimMult=0.750000 GroundSpeed=180.000000 Mesh=LodMesh'DeusExCharacters.GM_Trench_F' MultiSkins(0)=Texture'DeusExCharacters.Skins.BumMale3Tex0' MultiSkins(1)=Texture'DeusExCharacters.Skins.BumMale3Tex2' MultiSkins(2)=Texture'DeusExCharacters.Skins.PantsTex7' MultiSkins(3)=Texture'DeusExCharacters.Skins.BumMale3Tex0' MultiSkins(4)=Texture'DeusExCharacters.Skins.TrenchShirtTex2' MultiSkins(5)=Texture'DeusExCharacters.Skins.BumMale3Tex2' MultiSkins(6)=Texture'DeusExItems.Skins.GrayMaskTex' MultiSkins(7)=Texture'DeusExItems.Skins.BlackMaskTex' CollisionRadius=20.000000 CollisionHeight=47.500000 BindName="Bum" FamiliarName="Bum" UnfamiliarName="Bum" } |
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