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//============================================================================= // Butler. //============================================================================= class Butler extends HumanCivilian; defaultproperties { CarcassType=Class'DeusEx.ButlerCarcass' WalkingSpeed=0.213333 walkAnimMult=0.750000 GroundSpeed=180.000000 Mesh=LodMesh'DeusExCharacters.GM_Suit' MultiSkins(0)=Texture'DeusExCharacters.Skins.ButlerTex0' MultiSkins(1)=Texture'DeusExCharacters.Skins.PantsTex5' MultiSkins(2)=Texture'DeusExCharacters.Skins.ButlerTex0' MultiSkins(3)=Texture'DeusExCharacters.Skins.ButlerTex1' MultiSkins(4)=Texture'DeusExCharacters.Skins.ButlerTex1' MultiSkins(5)=Texture'DeusExItems.Skins.GrayMaskTex' MultiSkins(6)=Texture'DeusExItems.Skins.BlackMaskTex' MultiSkins(7)=Texture'DeusExItems.Skins.PinkMaskTex' CollisionRadius=20.000000 CollisionHeight=47.500000 BindName="Butler" FamiliarName="Butler" UnfamiliarName="Butler" } |
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