| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
| previous class next class | frames no frames | |||||
| 00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 |
//============================================================================= // CarWrecked. //============================================================================= class CarWrecked expands OutdoorThings; defaultproperties { bCanBeBase=True Mesh=LodMesh'DeusExDeco.CarWrecked' CollisionRadius=118.000000 CollisionHeight=49.580002 Mass=2000.000000 Buoyancy=1500.000000 } |
| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
| previous class next class | frames no frames | |||||