Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 |
//============================================================================= // Chad. //============================================================================= class Chad extends HumanThug; defaultproperties { CarcassType=Class'DeusEx.ChadCarcass' WalkingSpeed=0.213333 bImportant=True walkAnimMult=0.500000 GroundSpeed=180.000000 Mesh=LodMesh'DeusExCharacters.GM_DressShirt_S' DrawScale=1.050000 MultiSkins(0)=Texture'DeusExCharacters.Skins.ChadTex0' MultiSkins(1)=Texture'DeusExItems.Skins.PinkMaskTex' MultiSkins(2)=Texture'DeusExItems.Skins.PinkMaskTex' MultiSkins(3)=Texture'DeusExCharacters.Skins.ChadTex2' MultiSkins(4)=Texture'DeusExCharacters.Skins.ChadTex2' MultiSkins(5)=Texture'DeusExCharacters.Skins.ChadTex1' MultiSkins(6)=Texture'DeusExItems.Skins.GrayMaskTex' MultiSkins(7)=Texture'DeusExItems.Skins.BlackMaskTex' CollisionRadius=21.000000 CollisionHeight=49.880001 BindName="Chad" FamiliarName="Chad" UnfamiliarName="Chad" } |
Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
previous class next class | frames no frames |