Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 |
//============================================================================= // DeusExEditWindow //============================================================================= class DeusExEditWindow expands EditWindow; // ---------------------------------------------------------------------- // InitWindow() // // Initialize the Window // ---------------------------------------------------------------------- event InitWindow() { Super.InitWindow(); SetTextAlignments( HALIGN_Left, VALIGN_Top ); SetInsertionPointType(INSTYPE_Insert); SetEditCursor(Texture'DeusExEditCursor'); } defaultproperties { } |
Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
previous class next class | frames no frames |