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//============================================================================= // DeusExLevelInfo //============================================================================= class DeusExLevelInfo extends Info native; var() String MapName; var() String MapAuthor; var() localized String MissionLocation; var() int missionNumber; // barfy, lowercase "m" due to SHITTY UNREALSCRIPT NAME BUG! var() Bool bMultiPlayerMap; var() class<MissionScript> Script; var() int TrueNorth; var() localized String startupMessage[4]; // printed when the level starts var() String ConversationPackage; // DEUS_EX STM -- added so SDK users will be able to use their own convos function SpawnScript() { local MissionScript scr; local bool bFound; // check to see if this script has already been spawned if (Script != None) { bFound = False; foreach AllActors(class'MissionScript', scr) bFound = True; if (!bFound) { if (Spawn(Script) == None) log("DeusExLevelInfo - WARNING! - Could not spawn mission script '"$Script$"'"); else log("DeusExLevelInfo - Spawned new mission script '"$Script$"'"); } else log("DeusExLevelInfo - WARNING! - Already found mission script '"$Script$"'"); } } function PostBeginPlay() { Super.PostBeginPlay(); SpawnScript(); } defaultproperties { ConversationPackage="DeusExConversations" Texture=Texture'Engine.S_ZoneInfo' bAlwaysRelevant=True } |
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