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//============================================================================= // DXLogo. //============================================================================= class DXLogo extends OutdoorThings; defaultproperties { bStatic=False Physics=PHYS_Rotating Texture=Texture'DeusExDeco.Skins.DXLogoTex1' Mesh=Mesh'DeusExDeco.DXLogo' DrawScale=2.250000 CollisionRadius=123.639999 CollisionHeight=125.699997 bCollideActors=False bCollideWorld=False bBlockActors=False bBlockPlayers=False bFixedRotationDir=True Mass=5000.000000 Buoyancy=500.000000 RotationRate=(Yaw=8192) } |
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