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//============================================================================= // EllipseEffect. //============================================================================= class EllipseEffect extends Effects; simulated function Tick(float deltaTime) { ScaleGlow = 2.0 * (LifeSpan / Default.LifeSpan); } defaultproperties { LifeSpan=1.000000 DrawType=DT_Mesh Style=STY_Translucent Mesh=LodMesh'DeusExItems.EllipseEffect' bUnlit=True } |
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