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DeusEx.HKMilitary


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//=============================================================================
// HKMilitary.
//=============================================================================
class HKMilitary extends HumanMilitary;

defaultproperties
{
     CarcassType=Class'DeusEx.HKMilitaryCarcass'
     WalkingSpeed=0.296000
     walkAnimMult=0.780000
     GroundSpeed=200.000000
     Texture=Texture'DeusExItems.Skins.PinkMaskTex'
     Mesh=LodMesh'DeusExCharacters.GM_Jumpsuit'
     MultiSkins(0)=Texture'DeusExCharacters.Skins.SkinTex2'
     MultiSkins(1)=Texture'DeusExCharacters.Skins.HKMilitaryTex2'
     MultiSkins(2)=Texture'DeusExCharacters.Skins.HKMilitaryTex1'
     MultiSkins(3)=Texture'DeusExCharacters.Skins.SkinTex2'
     MultiSkins(4)=Texture'DeusExItems.Skins.PinkMaskTex'
     MultiSkins(5)=Texture'DeusExItems.Skins.GrayMaskTex'
     MultiSkins(6)=Texture'DeusExItems.Skins.PinkMaskTex'
     MultiSkins(7)=Texture'DeusExItems.Skins.PinkMaskTex'
     CollisionRadius=20.000000
     CollisionHeight=47.500000
     BindName="HKMilitary"
     FamiliarName="Chinese Military"
     UnfamiliarName="Chinese Military"
}

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Class file time: Mon 8/11/2021 16:22:52.000 - Creation time: Mon 8/11/2021 16:31:27.000 - Created with UnCodeX