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DeusEx.HumanMilitary


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//=============================================================================
// HumanMilitary.
//=============================================================================
class HumanMilitary extends ScriptedPawn
    abstract;

function PostBeginPlay()
{
    Super.PostBeginPlay();

    // change the sounds for chicks
    if (bIsFemale)
    {
        HitSound1 = Sound'FemalePainMedium';
        HitSound2 = Sound'FemalePainLarge';
        Die = Sound'FemaleDeath';
    }
}

function bool WillTakeStompDamage(actor stomper)
{
    // This blows chunks!
    if (stomper.IsA('PlayerPawn') && (GetPawnAllianceType(Pawn(stomper)) != ALLIANCE_Hostile))
        return false;
    else
        return true;
}

defaultproperties
{
     BaseAccuracy=0.200000
     maxRange=1000.000000
     MinHealth=20.000000
     bPlayIdle=True
     bCanCrouch=True
     bSprint=True
     CrouchRate=1.000000
     SprintRate=1.000000
     bReactAlarm=True
     EnemyTimeout=5.000000
     bCanTurnHead=True
     WaterSpeed=80.000000
     AirSpeed=160.000000
     AccelRate=500.000000
     BaseEyeHeight=40.000000
     UnderWaterTime=20.000000
     AttitudeToPlayer=ATTITUDE_Ignore
     HitSound1=Sound'DeusExSounds.Player.MalePainSmall'
     HitSound2=Sound'DeusExSounds.Player.MalePainMedium'
     Die=Sound'DeusExSounds.Player.MaleDeath'
     VisibilityThreshold=0.010000
     DrawType=DT_Mesh
     Mass=150.000000
     Buoyancy=155.000000
     BindName="HumanMilitary"
}

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Class file time: Mon 8/11/2021 16:22:50.000 - Creation time: Mon 8/11/2021 16:31:27.373 - Created with UnCodeX