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//============================================================================= // JaimeReyes. //============================================================================= class JaimeReyes extends HumanCivilian; defaultproperties { CarcassType=Class'DeusEx.JaimeReyesCarcass' WalkingSpeed=0.240000 bImportant=True bInvincible=True walkAnimMult=0.850000 GroundSpeed=160.000000 BaseEyeHeight=36.000000 Mesh=LodMesh'DeusExCharacters.GM_Trench_F' DrawScale=0.900000 MultiSkins(0)=Texture'DeusExCharacters.Skins.JaimeReyesTex0' MultiSkins(1)=Texture'DeusExCharacters.Skins.LabCoatTex1' MultiSkins(2)=Texture'DeusExCharacters.Skins.PantsTex2' MultiSkins(3)=Texture'DeusExCharacters.Skins.JaimeReyesTex0' MultiSkins(4)=Texture'DeusExCharacters.Skins.JaimeReyesTex1' MultiSkins(5)=Texture'DeusExCharacters.Skins.LabCoatTex1' MultiSkins(6)=Texture'DeusExItems.Skins.GrayMaskTex' MultiSkins(7)=Texture'DeusExItems.Skins.BlackMaskTex' CollisionRadius=20.000000 CollisionHeight=42.799999 BindName="JaimeReyes" FamiliarName="Jaime Reyes" UnfamiliarName="Jaime Reyes" } |
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