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//============================================================================= // JosephManderley. //============================================================================= class JosephManderley extends HumanMilitary; defaultproperties { CarcassType=Class'DeusEx.JosephManderleyCarcass' WalkingSpeed=0.213333 bImportant=True BaseAssHeight=-23.000000 InitialInventory(0)=(Inventory=Class'DeusEx.WeaponPistol') InitialInventory(1)=(Inventory=Class'DeusEx.Ammo10mm',Count=12) InitialInventory(2)=(Inventory=Class'DeusEx.WeaponCombatKnife') GroundSpeed=180.000000 Mesh=LodMesh'DeusExCharacters.GM_Trench' MultiSkins(0)=Texture'DeusExCharacters.Skins.JosephManderleyTex0' MultiSkins(1)=Texture'DeusExCharacters.Skins.JosephManderleyTex2' MultiSkins(2)=Texture'DeusExCharacters.Skins.PantsTex5' MultiSkins(3)=Texture'DeusExCharacters.Skins.JosephManderleyTex0' MultiSkins(4)=Texture'DeusExCharacters.Skins.JosephManderleyTex1' MultiSkins(5)=Texture'DeusExCharacters.Skins.JosephManderleyTex2' MultiSkins(6)=Texture'DeusExItems.Skins.GrayMaskTex' MultiSkins(7)=Texture'DeusExItems.Skins.BlackMaskTex' CollisionRadius=20.000000 CollisionHeight=47.500000 BindName="JosephManderley" FamiliarName="Joseph Manderley" UnfamiliarName="Joseph Manderley" } |
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