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//============================================================================= // MargaretWilliams. //============================================================================= class MargaretWilliams extends HumanCivilian; defaultproperties { CarcassType=Class'DeusEx.MargaretWilliamsCarcass' WalkingSpeed=0.320000 bImportant=True BaseAssHeight=-18.000000 walkAnimMult=0.650000 bIsFemale=True GroundSpeed=120.000000 BaseEyeHeight=38.000000 Mesh=LodMesh'DeusExCharacters.GFM_SuitSkirt' MultiSkins(0)=Texture'DeusExCharacters.Skins.MargaretWilliamsTex0' MultiSkins(1)=Texture'DeusExCharacters.Skins.MargaretWilliamsTex0' MultiSkins(2)=Texture'DeusExCharacters.Skins.MargaretWilliamsTex0' MultiSkins(3)=Texture'DeusExCharacters.Skins.LegsTex2' MultiSkins(4)=Texture'DeusExCharacters.Skins.MargaretWilliamsTex1' MultiSkins(5)=Texture'DeusExCharacters.Skins.MargaretWilliamsTex1' MultiSkins(6)=Texture'DeusExItems.Skins.GrayMaskTex' MultiSkins(7)=Texture'DeusExItems.Skins.BlackMaskTex' CollisionRadius=20.000000 CollisionHeight=43.000000 BindName="MargaretWilliams" FamiliarName="Margaret Williams" UnfamiliarName="Margaret Williams" } |
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