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//============================================================================= // MenuUIMenuWindow // // Base class for the Menu windows, which consist of a list of selections // (load game, save game, new game, options, etc.) //============================================================================= class MenuUIMenuWindow extends MenuUIWindow; struct S_MenuButton { var int y; var EMenuActions action; var class invoke; var string key; }; // Array of buttons var MenuUIMenuButtonWindow winButtons[10]; // Up to ten buttons // Array of button text var localized string ButtonNames[10]; // Defaults var int buttonXPos; var int buttonWidth; var S_MenuButton buttonDefaults[10]; // ---------------------------------------------------------------------- // InitWindow() // // Initialize the Window // ---------------------------------------------------------------------- event InitWindow() { Super.InitWindow(); CreateMenuButtons(); } // ---------------------------------------------------------------------- // ButtonActivated() // ---------------------------------------------------------------------- function bool ButtonActivated( Window buttonPressed ) { local bool bHandled; local int buttonIndex; bHandled = False; Super.ButtonActivated(buttonPressed); // Figure out which button was pressed for (buttonIndex=0; buttonIndex<arrayCount(winButtons); buttonIndex++) { if (buttonPressed == winButtons[buttonIndex]) { // Check to see if there's somewhere to go ProcessMenuAction(buttonDefaults[buttonIndex].action, buttonDefaults[buttonIndex].invoke, buttonDefaults[buttonIndex].key); bHandled = True; break; } } return bHandled; } // ---------------------------------------------------------------------- // CreateMenuButtons() // // Loop through the buttonDefaults array and create any buttons // that we need for the menu // ---------------------------------------------------------------------- function CreateMenuButtons() { local int buttonIndex; for(buttonIndex=0; buttonIndex<arrayCount(buttonDefaults); buttonIndex++) { if (ButtonNames[buttonIndex] != "") { winButtons[buttonIndex] = MenuUIMenuButtonWindow(winClient.NewChild(Class'MenuUIMenuButtonWindow')); winButtons[buttonIndex].SetButtonText(ButtonNames[buttonIndex]); winButtons[buttonIndex].SetPos(buttonXPos, buttonDefaults[buttonIndex].y); winButtons[buttonIndex].SetWidth(buttonWidth); } else { break; } } } // ---------------------------------------------------------------------- // ---------------------------------------------------------------------- defaultproperties { textureRows=2 textureCols=1 bUsesHelpWindow=False ScreenType=ST_Menu } |
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