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DeusEx.MenuUIScreenWindow


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//=============================================================================
// MenuUIScreenWindow
//
// Base class for menu Screens (the end results of actually walking around
// and selecting stuff from the MenuUIMenuWindows).
//=============================================================================

class MenuUIScreenWindow extends MenuUIWindow;

var int choiceVerticalGap;
var int choiceCount;
var int choiceStartX;
var int choiceStartY;

var Class<MenuUIChoice> choices[13];
var MenuUIChoice currentChoice;

// ----------------------------------------------------------------------
// InitWindow()
//
// Initialize the Window
// ----------------------------------------------------------------------

event InitWindow()
{
    Super.InitWindow();

    CreateChoices();
    LoadSettings();
}

// ----------------------------------------------------------------------
// CreateChoices()
// ----------------------------------------------------------------------

function CreateChoices()
{
    local int choiceIndex;
    local MenuUIChoice newChoice;

    // Loop through the Menu Choices and create the appropriate buttons
    for(choiceIndex=0; choiceIndex<arrayCount(choices); choiceIndex++)
    {
        if (choices[choiceIndex] != None)
        {
            newChoice = MenuUIChoice(winClient.NewChild(choices[choiceIndex]));
            newChoice.SetPos(choiceStartX, choiceStartY + (choiceCount * choiceVerticalGap) - newChoice.buttonVerticalOffset);
            choiceCount++;
        }
    }
}

// ----------------------------------------------------------------------
// FocusEnteredDescendant() : Called when a descendant window gets focus
// ----------------------------------------------------------------------

event FocusEnteredDescendant(Window enterWindow)
{
    local MenuUIChoice choice;

    if (enterWindow.IsA('MenuUIActionButtonWindow'))
    {
        // Check to see if the parent is our MenuUIChoice window
        choice = MenuUIChoice(enterWindow.GetParent());

        if (choice != None)
        {
            currentChoice = choice;

            if ((winHelp != None) && (currentChoice.helpText != ""))
            {
                winHelp.Show();
                winHelp.SetText(currentChoice.helpText);
            }
        }
    }
}


// ----------------------------------------------------------------------
// FocusLeftDescendant() : Called when a descendant window loses focus
// ----------------------------------------------------------------------

event FocusLeftDescendant(Window leaveWindow)
{
    if ((winHelp != None) && (!bHelpAlwaysOn))
        winHelp.Hide();

    currentChoice = None;
}

// ----------------------------------------------------------------------
// LoadSettings()
// ----------------------------------------------------------------------

function LoadSettings()
{
    local Window btnChoice;

    btnChoice = winClient.GetTopChild();
    while(btnChoice != None)
    {
        if (btnChoice.IsA('MenuUIChoice'))
            MenuUIChoice(btnChoice).LoadSetting();

        btnChoice = btnChoice.GetLowerSibling();
    }
}

// ----------------------------------------------------------------------
// SaveSettings()
// ----------------------------------------------------------------------

function SaveSettings()
{
    local Window btnChoice;

    btnChoice = winClient.GetTopChild();
    while(btnChoice != None)
    {
        if (btnChoice.IsA('MenuUIChoice'))
            MenuUIChoice(btnChoice).SaveSetting();

        btnChoice = btnChoice.GetLowerSibling();
    }

    Super.SaveSettings();
}

// ----------------------------------------------------------------------
// CancelScreen()
// ----------------------------------------------------------------------

function CancelScreen()
{
    local Window btnChoice;

    btnChoice = winClient.GetTopChild();
    while(btnChoice != None)
    {
        if (btnChoice.IsA('MenuUIChoice'))
            MenuUIChoice(btnChoice).CancelSetting();

        btnChoice = btnChoice.GetLowerSibling();
    }

    Super.CancelScreen();
}

// ----------------------------------------------------------------------
// ResetToDefaults()
// ----------------------------------------------------------------------

function ResetToDefaults()
{
    local Window btnChoice;

    btnChoice = winClient.GetTopChild();
    while(btnChoice != None)
    {
        if (btnChoice.IsA('MenuUIChoice'))
            MenuUIChoice(btnChoice).ResetToDefault();

        btnChoice = btnChoice.GetLowerSibling();
    }
}

// ----------------------------------------------------------------------
// VirtualKeyPressed()
//
// Called when a key is pressed; provides a virtual key value
// ----------------------------------------------------------------------

event bool VirtualKeyPressed(EInputKey key, bool bRepeat)
{
    local bool bHandled;
    bHandled = True;

    if ( IsKeyDown( IK_Alt ) || IsKeyDown( IK_Shift ) || IsKeyDown( IK_Ctrl ))
        return False;

    switch( key ) 
    {   
        // If a MenuUIChoice has focus, cycle to previous choice
        case IK_Left:
            if (currentChoice != None)
            {
                bHandled = True;
                PlaySound(Sound'Menu_Press', 0.25); 
                currentChoice.CyclePreviousValue();
            }
            break;

        // If a MenuEnumButton has focus, cycle to next choice
        case IK_Right:
            if (currentChoice != None)
            {
                bHandled = True;
                PlaySound(Sound'Menu_Press', 0.25); 
                currentChoice.CycleNextValue();
            }
            break;

        default:
            bHandled = False;
    }

    if (!bHandled)
        return Super.VirtualKeyPressed(key, bRepeat);
    else
        return bHandled;
}

// ----------------------------------------------------------------------
// ----------------------------------------------------------------------

defaultproperties
{
     choiceVerticalGap=36
     choiceStartX=7
     choiceStartY=27
     textureRows=2
     textureCols=3
     bActionButtonBarActive=True
     bLeftEdgeActive=True
     bRightEdgeActive=True
     ScreenType=ST_MenuScreen
}

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Class file time: Mon 8/11/2021 16:22:50.000 - Creation time: Mon 8/11/2021 16:31:29.340 - Created with UnCodeX