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//============================================================================= // PersonaNavBarWindow //============================================================================= class PersonaNavBarWindow expands PersonaNavBarBaseWindow; var PersonaNavButtonWindow btnInventory; var PersonaNavButtonWindow btnHealth; var PersonaNavButtonWindow btnAugs; var PersonaNavButtonWindow btnSkills; var PersonaNavButtonWindow btnGoals; var PersonaNavButtonWindow btnCons; var PersonaNavButtonWindow btnImages; var PersonaNavButtonWindow btnLogs; var localized String InventoryButtonLabel; var localized String HealthButtonLabel; var localized String AugsButtonLabel; var localized String SkillsButtonLabel; var localized String GoalsButtonLabel; var localized String ConsButtonLabel; var localized String ImagesButtonLabel; var localized String LogsButtonLabel; // ---------------------------------------------------------------------- // CreateButtons() // ---------------------------------------------------------------------- function CreateButtons() { btnLogs = CreateNavButton(winNavButtons, LogsButtonLabel); btnImages = CreateNavButton(winNavButtons, ImagesButtonLabel); btnCons = CreateNavButton(winNavButtons, ConsButtonLabel); btnGoals = CreateNavButton(winNavButtons, GoalsButtonLabel); btnSkills = CreateNavButton(winNavButtons, SkillsButtonLabel); btnAugs = CreateNavButton(winNavButtons, AugsButtonLabel); btnHealth = CreateNavButton(winNavButtons, HealthButtonLabel); btnInventory = CreateNavButton(winNavButtons, InventoryButtonLabel); Super.CreateButtons(); } // ---------------------------------------------------------------------- // ButtonActivated() // ---------------------------------------------------------------------- function bool ButtonActivated( Window buttonPressed ) { local bool bHandled; local Class<PersonaScreenBaseWindow> winClass; bHandled = True; switch(buttonPressed) { case btnInventory: winClass = Class'PersonaScreenInventory'; break; case btnHealth: winClass = Class'PersonaScreenHealth'; break; case btnAugs: winClass = Class'PersonaScreenAugmentations'; break; case btnSkills: winClass = Class'PersonaScreenSkills'; break; case btnGoals: winClass = Class'PersonaScreenGoals'; break; case btnCons: winClass = Class'PersonaScreenConversations'; break; case btnImages: winClass = Class'PersonaScreenImages'; break; case btnLogs: winClass = Class'PersonaScreenLogs'; break; default: bHandled = False; break; } if (bHandled) { PersonaScreenBaseWindow(GetParent()).SaveSettings(); root.InvokeUIScreen(winClass); return bHandled; } else { return Super.ButtonActivated(buttonPressed); } } // ---------------------------------------------------------------------- // ---------------------------------------------------------------------- defaultproperties { InventoryButtonLabel="|&Inventory" HealthButtonLabel="|&Health" AugsButtonLabel="|&Augs" SkillsButtonLabel="|&Skills" GoalsButtonLabel="|&Goals/Notes" ConsButtonLabel="|&Conversations" ImagesButtonLabel="I|&mages" LogsButtonLabel="|&Logs" } |
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