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//============================================================================= // RiotCop. //============================================================================= class RiotCop extends HumanMilitary; function GotoDisabledState(name damageType, EHitLocation hitPos) { if (!bCollideActors && !bBlockActors && !bBlockPlayers) return; else if ((damageType == 'TearGas') || (damageType == 'HalonGas')) GotoNextState(); else if (damageType == 'Stunned') GotoState('Stunned'); else if (CanShowPain()) TakeHit(hitPos); else GotoNextState(); } defaultproperties { CarcassType=Class'DeusEx.RiotCopCarcass' WalkingSpeed=0.296000 walkAnimMult=0.780000 GroundSpeed=200.000000 Texture=Texture'DeusExCharacters.Skins.VisorTex1' Mesh=LodMesh'DeusExCharacters.GM_Jumpsuit' MultiSkins(0)=Texture'DeusExCharacters.Skins.MiscTex1' MultiSkins(1)=Texture'DeusExCharacters.Skins.RiotCopTex1' MultiSkins(2)=Texture'DeusExCharacters.Skins.RiotCopTex2' MultiSkins(3)=Texture'DeusExCharacters.Skins.MiscTex1' MultiSkins(4)=Texture'DeusExCharacters.Skins.MiscTex1' MultiSkins(5)=Texture'DeusExItems.Skins.GrayMaskTex' MultiSkins(6)=Texture'DeusExCharacters.Skins.RiotCopTex3' CollisionRadius=20.000000 CollisionHeight=47.500000 BindName="RiotCop" FamiliarName="Riot Cop" UnfamiliarName="Riot Cop" } |
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