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//============================================================================= // ScientistMale. //============================================================================= class ScientistMale extends HumanCivilian; defaultproperties { CarcassType=Class'DeusEx.ScientistMaleCarcass' WalkingSpeed=0.213333 BaseAssHeight=-23.000000 GroundSpeed=180.000000 Mesh=LodMesh'DeusExCharacters.GM_Trench' DrawScale=0.950000 MultiSkins(0)=Texture'DeusExCharacters.Skins.ScientistMaleTex0' MultiSkins(1)=Texture'DeusExCharacters.Skins.LabCoatTex1' MultiSkins(2)=Texture'DeusExCharacters.Skins.PantsTex1' MultiSkins(3)=Texture'DeusExCharacters.Skins.ScientistMaleTex0' MultiSkins(4)=Texture'DeusExCharacters.Skins.TrenchShirtTex3' MultiSkins(5)=Texture'DeusExCharacters.Skins.LabCoatTex1' MultiSkins(6)=Texture'DeusExCharacters.Skins.FramesTex1' MultiSkins(7)=Texture'DeusExCharacters.Skins.LensesTex2' CollisionRadius=19.000000 CollisionHeight=45.130001 BindName="ScientistMale" FamiliarName="Scientist" UnfamiliarName="Scientist" } |
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