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DeusEx.SkillLockpicking


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//=============================================================================
// SkillLockpicking.
//=============================================================================
class SkillLockpicking extends Skill;

var int mpCost1;
var int mpCost2;
var int mpCost3;
var float mpLevel0;
var float mpLevel1;
var float mpLevel2;
var float mpLevel3;

simulated function PreBeginPlay()
{
    Super.PreBeginPlay();

    if ( Level.NetMode != NM_Standalone )
    {
        cost[0] = mpCost1;
        cost[1] = mpCost2;
        cost[2] = mpCost3;
        LevelValues[0] = mpLevel0;
        LevelValues[1] = mpLevel1;
        LevelValues[2] = mpLevel2;
        LevelValues[3] = mpLevel3;
    }
}

defaultproperties
{
     mpCost1=1000
     mpCost2=1000
     mpCost3=1000
     mpLevel0=0.100000
     mpLevel1=0.400000
     mpLevel2=0.550000
     mpLevel3=0.950000
     SkillName="Lockpicking"
     Description="Lockpicking is as much art as skill, but with intense study it can be mastered by any agent with patience and a set of lockpicks.|n|nUNTRAINED: An agent can pick locks.|n|nTRAINED: The efficiency with which an agent picks locks increases slightly.|n|nADVANCED: The efficiency with which an agent picks locks increases moderately.|n|nMASTER: An agent can defeat almost any mechanical lock."
     SkillIcon=Texture'DeusExUI.UserInterface.SkillIconLockPicking'
     cost(0)=1800
     cost(1)=3600
     cost(2)=6000
     LevelValues(0)=0.100000
     LevelValues(1)=0.250000
     LevelValues(2)=0.400000
     LevelValues(3)=0.750000
     itemNeeded=Class'DeusEx.Lockpick'
}

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Class file time: Mon 8/11/2021 16:22:54.000 - Creation time: Mon 8/11/2021 16:31:32.630 - Created with UnCodeX