Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 00035 00036 00037 00038 00039 00040 00041 00042 00043 00044 00045 00046 00047 00048 00049 00050 00051 |
//============================================================================= // SkillLockpicking. //============================================================================= class SkillLockpicking extends Skill; var int mpCost1; var int mpCost2; var int mpCost3; var float mpLevel0; var float mpLevel1; var float mpLevel2; var float mpLevel3; simulated function PreBeginPlay() { Super.PreBeginPlay(); if ( Level.NetMode != NM_Standalone ) { cost[0] = mpCost1; cost[1] = mpCost2; cost[2] = mpCost3; LevelValues[0] = mpLevel0; LevelValues[1] = mpLevel1; LevelValues[2] = mpLevel2; LevelValues[3] = mpLevel3; } } defaultproperties { mpCost1=1000 mpCost2=1000 mpCost3=1000 mpLevel0=0.100000 mpLevel1=0.400000 mpLevel2=0.550000 mpLevel3=0.950000 SkillName="Lockpicking" Description="Lockpicking is as much art as skill, but with intense study it can be mastered by any agent with patience and a set of lockpicks.|n|nUNTRAINED: An agent can pick locks.|n|nTRAINED: The efficiency with which an agent picks locks increases slightly.|n|nADVANCED: The efficiency with which an agent picks locks increases moderately.|n|nMASTER: An agent can defeat almost any mechanical lock." SkillIcon=Texture'DeusExUI.UserInterface.SkillIconLockPicking' cost(0)=1800 cost(1)=3600 cost(2)=6000 LevelValues(0)=0.100000 LevelValues(1)=0.250000 LevelValues(2)=0.400000 LevelValues(3)=0.750000 itemNeeded=Class'DeusEx.Lockpick' } |
Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
previous class next class | frames no frames |