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//============================================================================= // SkillMedicine. //============================================================================= class SkillMedicine extends Skill; var int mpCost1; var int mpCost2; var int mpCost3; var float mpLevel0; var float mpLevel1; var float mpLevel2; var float mpLevel3; simulated function PreBeginPlay() { Super.PreBeginPlay(); if ( Level.NetMode != NM_Standalone ) { cost[0] = mpCost1; cost[1] = mpCost2; cost[2] = mpCost3; LevelValues[0] = mpLevel0; LevelValues[1] = mpLevel1; LevelValues[2] = mpLevel2; LevelValues[3] = mpLevel3; } } defaultproperties { mpCost1=1000 mpCost2=1000 mpCost3=1000 mpLevel0=1.000000 mpLevel1=1.000000 mpLevel2=2.000000 mpLevel3=3.000000 SkillName="Medicine" Description="Practical knowledge of human physiology can be applied by an agent in the field allowing more efficient use of medkits.|n|nUNTRAINED: An agent can use medkits.|n|nTRAINED: An agent can heal slightly more damage and reduce the period of toxic poisoning.|n|nADVANCED: An agent can heal moderately more damage and further reduce the period of toxic poisoning.|n|nMASTER: An agent can perform a heart bypass with household materials." SkillIcon=Texture'DeusExUI.UserInterface.SkillIconMedicine' cost(0)=900 cost(1)=1800 cost(2)=3000 LevelValues(0)=1.000000 LevelValues(1)=2.000000 LevelValues(2)=2.500000 LevelValues(3)=3.000000 } |
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