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//============================================================================= // SkillWeaponPistol. //============================================================================= class SkillWeaponPistol extends Skill; var int mpCost1; var int mpCost2; var int mpCost3; var float mpLevel0; var float mpLevel1; var float mpLevel2; var float mpLevel3; simulated function PreBeginPlay() { Super.PreBeginPlay(); if ( Level.NetMode == NM_Standalone ) CurrentLevel = 1; if ( Level.NetMode != NM_Standalone ) { cost[0] = mpCost1; cost[1] = mpCost2; cost[2] = mpCost3; LevelValues[0] = mpLevel0; LevelValues[1] = mpLevel1; LevelValues[2] = mpLevel2; LevelValues[3] = mpLevel3; } } defaultproperties { mpCost1=2000 mpCost2=2000 mpCost3=2000 mpLevel0=-0.100000 mpLevel1=-0.250000 mpLevel2=-0.370000 mpLevel3=-0.500000 SkillName="Weapons: Pistol" Description="The use of hand-held weapons, including the standard 10mm pistol, its stealth variant, and the mini-crossbow.|n|nUNTRAINED: An agent can use pistols.|n|nTRAINED: Accuracy and damage increases slightly, while reloading is faster.|n|nADVANCED: Accuracy and damage increases moderately, while reloading is even more rapid.|n|nMASTER: An agent is lethally precise with pistols." SkillIcon=Texture'DeusExUI.UserInterface.SkillIconWeaponPistol' cost(0)=1575 cost(1)=3150 cost(2)=5250 LevelValues(1)=-0.100000 LevelValues(2)=-0.250000 LevelValues(3)=-0.500000 } |
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