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//============================================================================= // SphereEffect. //============================================================================= class SphereEffect extends Effects; var float size; simulated function Tick(float deltaTime) { DrawScale = 3.0 * size * (Default.LifeSpan - LifeSpan) / Default.LifeSpan; ScaleGlow = 2.0 * (LifeSpan / Default.LifeSpan); } defaultproperties { size=5.000000 LifeSpan=0.500000 DrawType=DT_Mesh Style=STY_Translucent Mesh=LodMesh'DeusExItems.SphereEffect' bUnlit=True } |
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