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//============================================================================= // TriadRedArrow. //============================================================================= class TriadRedArrow extends HumanThug; defaultproperties { CarcassType=Class'DeusEx.TriadRedArrowCarcass' WalkingSpeed=0.300000 BaseAssHeight=-23.000000 InitialInventory(0)=(Inventory=Class'DeusEx.WeaponPistol') InitialInventory(1)=(Inventory=Class'DeusEx.Ammo10mm',Count=2) InitialInventory(2)=(Inventory=Class'DeusEx.WeaponSword') walkAnimMult=1.200000 GroundSpeed=200.000000 WaterSpeed=240.000000 AirSpeed=144.000000 BaseEyeHeight=36.000000 Mesh=LodMesh'DeusExCharacters.GM_Trench' MultiSkins(0)=Texture'DeusExCharacters.Skins.TriadRedArrowTex0' MultiSkins(1)=Texture'DeusExCharacters.Skins.TriadRedArrowTex2' MultiSkins(2)=Texture'DeusExCharacters.Skins.TriadRedArrowTex3' MultiSkins(3)=Texture'DeusExCharacters.Skins.TriadRedArrowTex0' MultiSkins(4)=Texture'DeusExCharacters.Skins.TriadRedArrowTex1' MultiSkins(5)=Texture'DeusExCharacters.Skins.TriadRedArrowTex2' MultiSkins(6)=Texture'DeusExItems.Skins.GrayMaskTex' MultiSkins(7)=Texture'DeusExItems.Skins.BlackMaskTex' CollisionRadius=14.000000 CollisionHeight=47.500000 Buoyancy=97.000000 BindName="TriadRedArrowMember" FamiliarName="Gang Member" UnfamiliarName="Gang Member" } |
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