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//============================================================================= // UNATCOTroop. //============================================================================= class UNATCOTroop extends HumanMilitary; defaultproperties { CarcassType=Class'DeusEx.UNATCOTroopCarcass' WalkingSpeed=0.296000 InitialInventory(0)=(Inventory=Class'DeusEx.WeaponAssaultGun') InitialInventory(1)=(Inventory=Class'DeusEx.Ammo762mm',Count=12) InitialInventory(2)=(Inventory=Class'DeusEx.WeaponCombatKnife') walkAnimMult=0.780000 GroundSpeed=200.000000 Texture=Texture'DeusExItems.Skins.PinkMaskTex' Mesh=LodMesh'DeusExCharacters.GM_Jumpsuit' MultiSkins(0)=Texture'DeusExCharacters.Skins.MiscTex1' MultiSkins(1)=Texture'DeusExCharacters.Skins.UNATCOTroopTex1' MultiSkins(2)=Texture'DeusExCharacters.Skins.UNATCOTroopTex2' MultiSkins(3)=Texture'DeusExCharacters.Skins.MiscTex1' MultiSkins(4)=Texture'DeusExCharacters.Skins.MiscTex1' MultiSkins(5)=Texture'DeusExItems.Skins.GrayMaskTex' MultiSkins(6)=Texture'DeusExCharacters.Skins.UNATCOTroopTex3' MultiSkins(7)=Texture'DeusExItems.Skins.PinkMaskTex' CollisionRadius=20.000000 CollisionHeight=47.500000 BindName="UNATCOTroop" FamiliarName="UNATCO Troop" UnfamiliarName="UNATCO Troop" } |
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