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//============================================================================= // WeaponDogBite. //============================================================================= class WeaponDogBite extends WeaponNPCMelee; defaultproperties { ShotTime=0.500000 HitDamage=5 maxRange=80 AccurateRange=80 Misc1Sound=Sound'DeusExSounds.Animal.DogAttack1' Misc2Sound=Sound'DeusExSounds.Animal.DogAttack1' Misc3Sound=Sound'DeusExSounds.Animal.DogAttack2' } |
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