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DeusEx.WeaponGEPGun


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//=============================================================================
// WeaponGEPGun.
//=============================================================================
class WeaponGEPGun extends DeusExWeapon;

var localized String shortName;

simulated function PreBeginPlay()
{
    Super.PreBeginPlay();

    // If this is a netgame, then override defaults
    if ( Level.NetMode != NM_StandAlone )
    {
        HitDamage = mpHitDamage;
        BaseAccuracy = mpBaseAccuracy;
        ReloadTime = mpReloadTime;
        AccurateRange = mpAccurateRange;
        MaxRange = mpMaxRange;
        ReloadCount = mpReloadCount;
      bHasScope = True;
    }
}

function PostBeginPlay()
{
    Super.PostBeginPlay();

    // don't let NPC geps lock on to targets
    if ((Owner != None) && !Owner.IsA('DeusExPlayer'))
        bCanTrack = False;
}

defaultproperties
{
     ShortName="GEP Gun"
     LowAmmoWaterMark=4
     GoverningSkill=Class'DeusEx.SkillWeaponHeavy'
     NoiseLevel=2.000000
     EnviroEffective=ENVEFF_Air
     ShotTime=2.000000
     reloadTime=2.000000
     HitDamage=300
     maxRange=24000
     AccurateRange=14400
     bCanHaveScope=True
     bCanTrack=True
     LockTime=2.000000
     LockedSound=Sound'DeusExSounds.Weapons.GEPGunLock'
     TrackingSound=Sound'DeusExSounds.Weapons.GEPGunTrack'
     AmmoNames(0)=Class'DeusEx.AmmoRocket'
     AmmoNames(1)=Class'DeusEx.AmmoRocketWP'
     ProjectileNames(0)=Class'DeusEx.Rocket'
     ProjectileNames(1)=Class'DeusEx.RocketWP'
     bHasMuzzleFlash=False
     recoilStrength=1.000000
     bUseWhileCrouched=False
     mpHitDamage=40
     mpAccurateRange=14400
     mpMaxRange=14400
     mpReloadCount=1
     bCanHaveModAccurateRange=True
     bCanHaveModReloadTime=True
     AmmoName=Class'DeusEx.AmmoRocket'
     ReloadCount=1
     PickupAmmoCount=4
     FireOffset=(X=-46.000000,Y=22.000000,Z=10.000000)
     ProjectileClass=Class'DeusEx.Rocket'
     shakemag=500.000000
     FireSound=Sound'DeusExSounds.Weapons.GEPGunFire'
     CockingSound=Sound'DeusExSounds.Weapons.GEPGunReload'
     SelectSound=Sound'DeusExSounds.Weapons.GEPGunSelect'
     InventoryGroup=17
     ItemName="Guided Explosive Projectile (GEP) Gun"
     PlayerViewOffset=(X=46.000000,Y=-22.000000,Z=-10.000000)
     PlayerViewMesh=LodMesh'DeusExItems.GEPGun'
     PickupViewMesh=LodMesh'DeusExItems.GEPGunPickup'
     ThirdPersonMesh=LodMesh'DeusExItems.GEPGun3rd'
     LandSound=Sound'DeusExSounds.Generic.DropLargeWeapon'
     Icon=Texture'DeusExUI.Icons.BeltIconGEPGun'
     largeIcon=Texture'DeusExUI.Icons.LargeIconGEPGun'
     largeIconWidth=203
     largeIconHeight=77
     invSlotsX=4
     invSlotsY=2
     Description="The GEP gun is a relatively recent invention in the field of armaments: a portable, shoulder-mounted launcher that can fire rockets and laser guide them to their target with pinpoint accuracy. While suitable for high-threat combat situations, it can be bulky for those agents who have not grown familiar with it."
     beltDescription="GEP GUN"
     Mesh=LodMesh'DeusExItems.GEPGunPickup'
     CollisionRadius=27.000000
     CollisionHeight=6.600000
     Mass=50.000000
}

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Class file time: Mon 8/11/2021 16:22:52.000 - Creation time: Mon 8/11/2021 16:31:35.870 - Created with UnCodeX