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//============================================================================= // WeaponGEPGun. //============================================================================= class WeaponGEPGun extends DeusExWeapon; var localized String shortName; simulated function PreBeginPlay() { Super.PreBeginPlay(); // If this is a netgame, then override defaults if ( Level.NetMode != NM_StandAlone ) { HitDamage = mpHitDamage; BaseAccuracy = mpBaseAccuracy; ReloadTime = mpReloadTime; AccurateRange = mpAccurateRange; MaxRange = mpMaxRange; ReloadCount = mpReloadCount; bHasScope = True; } } function PostBeginPlay() { Super.PostBeginPlay(); // don't let NPC geps lock on to targets if ((Owner != None) && !Owner.IsA('DeusExPlayer')) bCanTrack = False; } defaultproperties { ShortName="GEP Gun" LowAmmoWaterMark=4 GoverningSkill=Class'DeusEx.SkillWeaponHeavy' NoiseLevel=2.000000 EnviroEffective=ENVEFF_Air ShotTime=2.000000 reloadTime=2.000000 HitDamage=300 maxRange=24000 AccurateRange=14400 bCanHaveScope=True bCanTrack=True LockTime=2.000000 LockedSound=Sound'DeusExSounds.Weapons.GEPGunLock' TrackingSound=Sound'DeusExSounds.Weapons.GEPGunTrack' AmmoNames(0)=Class'DeusEx.AmmoRocket' AmmoNames(1)=Class'DeusEx.AmmoRocketWP' ProjectileNames(0)=Class'DeusEx.Rocket' ProjectileNames(1)=Class'DeusEx.RocketWP' bHasMuzzleFlash=False recoilStrength=1.000000 bUseWhileCrouched=False mpHitDamage=40 mpAccurateRange=14400 mpMaxRange=14400 mpReloadCount=1 bCanHaveModAccurateRange=True bCanHaveModReloadTime=True AmmoName=Class'DeusEx.AmmoRocket' ReloadCount=1 PickupAmmoCount=4 FireOffset=(X=-46.000000,Y=22.000000,Z=10.000000) ProjectileClass=Class'DeusEx.Rocket' shakemag=500.000000 FireSound=Sound'DeusExSounds.Weapons.GEPGunFire' CockingSound=Sound'DeusExSounds.Weapons.GEPGunReload' SelectSound=Sound'DeusExSounds.Weapons.GEPGunSelect' InventoryGroup=17 ItemName="Guided Explosive Projectile (GEP) Gun" PlayerViewOffset=(X=46.000000,Y=-22.000000,Z=-10.000000) PlayerViewMesh=LodMesh'DeusExItems.GEPGun' PickupViewMesh=LodMesh'DeusExItems.GEPGunPickup' ThirdPersonMesh=LodMesh'DeusExItems.GEPGun3rd' LandSound=Sound'DeusExSounds.Generic.DropLargeWeapon' Icon=Texture'DeusExUI.Icons.BeltIconGEPGun' largeIcon=Texture'DeusExUI.Icons.LargeIconGEPGun' largeIconWidth=203 largeIconHeight=77 invSlotsX=4 invSlotsY=2 Description="The GEP gun is a relatively recent invention in the field of armaments: a portable, shoulder-mounted launcher that can fire rockets and laser guide them to their target with pinpoint accuracy. While suitable for high-threat combat situations, it can be bulky for those agents who have not grown familiar with it." beltDescription="GEP GUN" Mesh=LodMesh'DeusExItems.GEPGunPickup' CollisionRadius=27.000000 CollisionHeight=6.600000 Mass=50.000000 } |
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