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//============================================================================= // WeaponNPCMelee. //============================================================================= class WeaponNPCMelee extends DeusExWeapon abstract; defaultproperties { LowAmmoWaterMark=0 NoiseLevel=0.100000 EnemyEffective=ENMEFF_Organic ShotTime=0.300000 reloadTime=0.000000 BaseAccuracy=1.000000 bHasMuzzleFlash=False bHandToHand=True bOwnerWillNotify=True bNativeAttack=True AmmoName=Class'DeusEx.AmmoNone' ReloadCount=0 bInstantHit=True shakemag=0.000000 Misc1Sound=Sound'DeusExSounds.Weapons.CombatKnifeHitFlesh' Misc2Sound=Sound'DeusExSounds.Weapons.CombatKnifeHitHard' Misc3Sound=Sound'DeusExSounds.Weapons.CombatKnifeHitSoft' InventoryGroup=99 PlayerViewOffset=(X=0.000000,Z=0.000000) PlayerViewMesh=LodMesh'DeusExItems.InvisibleWeapon' PickupViewMesh=LodMesh'DeusExItems.InvisibleWeapon' ThirdPersonMesh=LodMesh'DeusExItems.InvisibleWeapon' Icon=None largeIconWidth=1 largeIconHeight=1 Mesh=LodMesh'DeusExItems.InvisibleWeapon' CollisionRadius=1.000000 CollisionHeight=1.000000 } |
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