Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 |
//============================================================================= // WeaponRobotRocket. //============================================================================= class WeaponRobotRocket extends WeaponNPCRanged; // fire weapons out of alternating sides function Fire(float Value) { PlayerViewOffset.Y = -PlayerViewOffset.Y; Super.Fire(Value); } defaultproperties { ShotTime=1.000000 HitDamage=100 AIMinRange=500.000000 AIMaxRange=2000.000000 AmmoName=Class'DeusEx.AmmoRocketRobot' PickupAmmoCount=20 ProjectileClass=Class'DeusEx.RocketRobot' PlayerViewOffset=(Y=-46.000000,Z=36.000000) } |
Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
previous class next class | frames no frames |