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//============================================================================= // WeaponShuriken. //============================================================================= class WeaponShuriken extends DeusExWeapon; simulated function PreBeginPlay() { Super.PreBeginPlay(); // If this is a netgame, then override defaults if ( Level.NetMode != NM_StandAlone ) { HitDamage = mpHitDamage; BaseAccuracy = mpBaseAccuracy; ReloadTime = mpReloadTime; AccurateRange = mpAccurateRange; MaxRange = mpMaxRange; PickupAmmoCount = 7; } } defaultproperties { LowAmmoWaterMark=5 GoverningSkill=Class'DeusEx.SkillWeaponLowTech' NoiseLevel=0.050000 EnemyEffective=ENMEFF_Organic EnviroEffective=ENVEFF_AirVacuum Concealability=CONC_Visual ShotTime=0.200000 reloadTime=0.200000 HitDamage=15 maxRange=1280 AccurateRange=640 BaseAccuracy=0.900000 bHasMuzzleFlash=False bHandToHand=True mpReloadTime=0.200000 mpHitDamage=35 mpBaseAccuracy=0.100000 mpAccurateRange=640 mpMaxRange=640 mpPickupAmmoCount=7 AmmoName=Class'DeusEx.AmmoShuriken' ReloadCount=1 PickupAmmoCount=5 FireOffset=(X=-10.000000,Y=14.000000,Z=22.000000) ProjectileClass=Class'DeusEx.Shuriken' shakemag=5.000000 InventoryGroup=12 ItemName="Throwing Knives" ItemArticle="some" PlayerViewOffset=(X=24.000000,Y=-12.000000,Z=-21.000000) PlayerViewMesh=LodMesh'DeusExItems.Shuriken' PickupViewMesh=LodMesh'DeusExItems.ShurikenPickup' ThirdPersonMesh=LodMesh'DeusExItems.Shuriken3rd' Icon=Texture'DeusExUI.Icons.BeltIconShuriken' largeIcon=Texture'DeusExUI.Icons.LargeIconShuriken' largeIconWidth=36 largeIconHeight=45 Description="A favorite weapon of assassins in the Far East for centuries, throwing knives can be deadly when wielded by a master but are more generally used when it becomes desirable to send a message. The message is usually 'Your death is coming on swift feet.'" beltDescription="THW KNIFE" Texture=Texture'DeusExItems.Skins.ReflectionMapTex1' Mesh=LodMesh'DeusExItems.ShurikenPickup' CollisionRadius=7.500000 CollisionHeight=0.300000 } |
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