Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 00035 00036 00037 00038 00039 00040 00041 00042 00043 00044 00045 00046 00047 00048 00049 00050 00051 00052 00053 00054 00055 00056 00057 00058 00059 00060 00061 00062 00063 00064 00065 00066 00067 00068 00069 00070 00071 00072 00073 |
//============================================================================= // WeaponStealthPistol. //============================================================================= class WeaponStealthPistol extends DeusExWeapon; simulated function PreBeginPlay() { Super.PreBeginPlay(); // If this is a netgame, then override defaults if ( Level.NetMode != NM_StandAlone ) { HitDamage = mpHitDamage; BaseAccuracy = mpBaseAccuracy; ReloadTime = mpReloadTime; AccurateRange = mpAccurateRange; MaxRange = mpMaxRange; ReloadCount = mpReloadCount; } } defaultproperties { GoverningSkill=Class'DeusEx.SkillWeaponPistol' NoiseLevel=0.010000 EnviroEffective=ENVEFF_Air Concealability=CONC_All ShotTime=0.150000 reloadTime=1.500000 HitDamage=8 maxRange=4800 AccurateRange=2400 BaseAccuracy=0.800000 bCanHaveScope=True ScopeFOV=25 bCanHaveLaser=True recoilStrength=0.100000 mpReloadTime=1.500000 mpHitDamage=12 mpBaseAccuracy=0.200000 mpAccurateRange=1200 mpMaxRange=1200 mpReloadCount=12 bCanHaveModBaseAccuracy=True bCanHaveModReloadCount=True bCanHaveModAccurateRange=True bCanHaveModReloadTime=True AmmoName=Class'DeusEx.Ammo10mm' PickupAmmoCount=10 bInstantHit=True FireOffset=(X=-24.000000,Y=10.000000,Z=14.000000) shakemag=50.000000 FireSound=Sound'DeusExSounds.Weapons.StealthPistolFire' AltFireSound=Sound'DeusExSounds.Weapons.StealthPistolReloadEnd' CockingSound=Sound'DeusExSounds.Weapons.StealthPistolReload' SelectSound=Sound'DeusExSounds.Weapons.StealthPistolSelect' InventoryGroup=3 ItemName="Stealth Pistol" PlayerViewOffset=(X=24.000000,Y=-10.000000,Z=-14.000000) PlayerViewMesh=LodMesh'DeusExItems.StealthPistol' PickupViewMesh=LodMesh'DeusExItems.StealthPistolPickup' ThirdPersonMesh=LodMesh'DeusExItems.StealthPistol3rd' Icon=Texture'DeusExUI.Icons.BeltIconStealthPistol' largeIcon=Texture'DeusExUI.Icons.LargeIconStealthPistol' largeIconWidth=47 largeIconHeight=37 Description="The stealth pistol is a variant of the standard 10mm pistol with a larger clip and integrated silencer designed for wet work at very close ranges." beltDescription="STEALTH" Mesh=LodMesh'DeusExItems.StealthPistolPickup' CollisionRadius=8.000000 CollisionHeight=0.800000 } |
Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation |
previous class next class | frames no frames |