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//============================================================================= // The light class. //============================================================================= class Light extends Actor native; #exec Texture Import File=Textures\S_Light.pcx Name=S_Light Mips=Off Flags=2 defaultproperties { bStatic=True bHidden=True bNoDelete=True bMovable=False Texture=Texture'Engine.S_Light' CollisionRadius=24.000000 CollisionHeight=24.000000 LightType=LT_Steady LightBrightness=64 LightSaturation=255 LightRadius=64 LightPeriod=32 LightCone=128 VolumeBrightness=64 } |
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