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//============================================================================= // Scout used for path generation. //============================================================================= class Scout extends Pawn native; function PreBeginPlay() { Destroy(); //scouts shouldn't exist during play } defaultproperties { AccelRate=1.000000 SightRadius=4100.000000 CombatStyle=4363467783093056800000000.000000 CollisionRadius=52.000000 CollisionHeight=50.000000 bCollideActors=False bCollideWorld=False bBlockActors=False bBlockPlayers=False bProjTarget=False } |
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