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//============================================================================= // SmellNode. //============================================================================= // DEUS_EX STM - new class for Engine class SmellNode extends Actor abstract; // ---------------------------------------------------------------------- // Variables // BOOGER MAR! For now... var(Smell) byte MaxSmellRadius; var(Smell) byte Strength; var(Smell) bool Communicable; var SmellNode nextNode; var SmellNode prevNode; var Actor Owner; defaultproperties { } |
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