#include <texturecache.h>
Public Attributes | |
TextureMetaData | metadata |
ID3D10ShaderResourceView * | resourceView |
ID3D10ShaderResourceView * | externalTextures [DUMMY_NUM_EXTERNAL_TEXTURES] |
Cached, API format texture
ID3D10ShaderResourceView* TextureCache::CachedTexture::externalTextures[DUMMY_NUM_EXTERNAL_TEXTURES] |
Extra detail/bump textures which can be used even if the game doesn't offer any, see texconversion.cpp