Shader_FirstPass Class Reference

Inheritance diagram for Shader_FirstPass:
Shader_Postprocess Shader

List of all members.

Public Member Functions

bool compile (const D3D10_SHADER_MACRO *macros, DWORD shaderFlags)
 Shader_FirstPass (ID3D10Device *device)
bool createRenderTargetViews (ID3D10RenderTargetView *backbuffer, const DXGI_SWAP_CHAIN_DESC &swapChainDesc, int multiSampleCount)
void setInputTexture (ID3D10ShaderResourceView *texture)
void flash (Vec4 &color) const

Private Attributes

struct {
   ID3D10EffectVectorVariable *   flash
   ID3D10EffectShaderResourceVariable *   texInputMSAA
variables

Constructor & Destructor Documentation

Shader_FirstPass::Shader_FirstPass ( ID3D10Device *  device  ) 

First shader pass, done after geomatry is drawn. Resolves MSAA.


The documentation for this class was generated from the following files:

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