#include <d3d.h>
Public Attributes | |
int | samples |
int | VSync |
int | aniso |
int | LODBias |
int | POM |
int | bumpMapping |
int | alphaToCoverage |
float | zNear |
int | classicLighting |
Custom flags to set render state from renderer interface. Options, some user configurable
Alpha to coverage support
Anisotropic filtering levels
Bumpmapping
Lighting that matches old renderers
Mipmap LOD bias
Parallax occlusion mapping
Number of MSAA samples
VSync on/off
float D3D::Options::zNear |
Near Z value used in shader and for projection matrix