bind() (defined in GeometryBuffer) | GeometryBuffer | [virtual] |
create(unsigned int numIndices, UINT vertexSize, const D3D10_BUFFER_DESC *vertexBufferDesc, const D3D10_BUFFER_DESC *indexBufferDesc, const D3D10_SUBRESOURCE_DATA *initialVertexData, const D3D10_SUBRESOURCE_DATA *initialIndexData) (defined in GeometryBuffer) | GeometryBuffer | [virtual] |
device (defined in GeometryBuffer) | GeometryBuffer | [protected] |
draw() (defined in GeometryBuffer) | GeometryBuffer | [virtual] |
GeometryBuffer(ID3D10Device *device) (defined in GeometryBuffer) | GeometryBuffer | |
hasContents() const (defined in GeometryBuffer) | GeometryBuffer | |
indexBuffer (defined in GeometryBuffer) | GeometryBuffer | [protected] |
newFrame() (defined in GeometryBuffer) | GeometryBuffer | [virtual] |
numIndices (defined in GeometryBuffer) | GeometryBuffer | [protected] |
numUndrawnIndices (defined in GeometryBuffer) | GeometryBuffer | [protected] |
stride (defined in GeometryBuffer) | GeometryBuffer | [protected] |
vertexBuffer (defined in GeometryBuffer) | GeometryBuffer | [protected] |
~GeometryBuffer() (defined in GeometryBuffer) | GeometryBuffer | [virtual] |