Shader_GouraudPolygon Class Reference

Inheritance diagram for Shader_GouraudPolygon:
Shader_Unreal Shader

List of all members.

Public Member Functions

bool compile (const D3D10_SHADER_MACRO *macros, DWORD shaderFlags)
 Shader_GouraudPolygon (ID3D10Device *device)
void fog (float dist, Vec4 *color) const

Public Attributes

struct {
   ID3D10EffectScalarVariable *   projectionMode
   ID3D10EffectVectorVariable *   fogColor
   ID3D10EffectScalarVariable *   fogDist
variables

Member Data Documentation

ID3D10EffectVectorVariable* Shader_GouraudPolygon::fogColor

Fog color

ID3D10EffectScalarVariable* Shader_GouraudPolygon::fogDist

Fog end distance

ID3D10EffectScalarVariable* Shader_GouraudPolygon::projectionMode

Projection transform mode (near/far)


The documentation for this class was generated from the following files:

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