Shader_GouraudPolygon Class Reference
List of all members.
Public Member Functions |
bool | compile (const D3D10_SHADER_MACRO *macros, DWORD shaderFlags) |
| Shader_GouraudPolygon (ID3D10Device *device) |
void | fog (float dist, Vec4 *color) const |
Public Attributes |
struct { |
ID3D10EffectScalarVariable * projectionMode |
ID3D10EffectVectorVariable * fogColor |
ID3D10EffectScalarVariable * fogDist |
} | variables |
Member Data Documentation
Projection transform mode (near/far)
The documentation for this class was generated from the following files: