Shader_FinalPass Class Reference

Inheritance diagram for Shader_FinalPass:
Shader_Postprocess Shader

List of all members.

Public Member Functions

bool compile (const D3D10_SHADER_MACRO *macros, DWORD shaderFlags)
 Shader_FinalPass (ID3D10Device *device)
bool createRenderTargetViews (ID3D10RenderTargetView *backbuffer, const DXGI_SWAP_CHAIN_DESC &swapChainDesc, int multiSampleCount)
void releaseRenderTargetViews ()
void setBrightness (float brightness) const

Private Attributes

struct {
   ID3D10EffectScalarVariable *   brightness
variables

Constructor & Destructor Documentation

Shader_FinalPass::Shader_FinalPass ( ID3D10Device *  device  ) 

Final shader pass, done after HUD elements are drawn. Handles brightness.


The documentation for this class was generated from the following files:

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