Shader_Unreal Member List

This is the complete list of members for Shader_Unreal, including all inherited members.
apply()Shader [virtual]
bind() (defined in Shader)Shader [virtual]
blob (defined in Shader)Shader [protected]
BUFFER_HUD enum value (defined in Shader_Unreal)Shader_Unreal
BUFFER_MULTIPASS enum value (defined in Shader_Unreal)Shader_Unreal
BUFFERS enum name (defined in Shader_Unreal)Shader_Unreal
checkCompileResult(HRESULT hr) const Shader [protected]
clear(Vec4 &clearColor) const Shader_Unreal
clearDepth() const Shader_Unreal
compile(const D3D10_SHADER_MACRO *macros, DWORD shaderFlags) (defined in Shader_Unreal)Shader_Unreal [virtual]
compileUnrealShader(const wchar_t *filename, const D3D10_SHADER_MACRO *macros, DWORD shaderFlags, const D3D10_INPUT_ELEMENT_DESC *elementDesc, int numElements) (defined in Shader_Unreal)Shader_Unreal
createRenderTargetViews(ID3D10RenderTargetView *backbuffer, const DXGI_SWAP_CHAIN_DESC &swapChainDesc, int multiSampleCount) (defined in Shader_Unreal)Shader_Unreal [virtual]
Shader::createRenderTargetViews(DXGI_FORMAT format, DXGI_FORMAT depthFormat, float scaleX, float scaleY, int samples, const DXGI_SWAP_CHAIN_DESC &swapChainDesc)Shader [protected]
depthStencilView (defined in Shader)Shader [protected]
device (defined in Shader)Shader [protected]
dynamicGeometryBufferShader_Unreal [private, static]
effect (defined in Shader)Shader [protected]
geometryBuffer (defined in Shader)Shader [protected]
getGeometryBuffer() const (defined in Shader)Shader
getResourceView() const (defined in Shader)Shader
hr (defined in Shader)Shader [protected]
noMSAADSVShader_Unreal [private, static]
pool (defined in Shader_Unreal)Shader_Unreal [private, static]
releaseRenderTargetViews() (defined in Shader_Unreal)Shader_Unreal [virtual]
renderTargetView (defined in Shader)Shader [protected]
setProjection(float aspect, float XoverZ, float zNear) const Shader_Unreal
setTexture(int pass, ID3D10ShaderResourceView *texture) const (defined in Shader_Unreal)Shader_Unreal [virtual]
setViewportSize(float x, float y) const (defined in Shader_Unreal)Shader_Unreal
Shader(ID3D10Device *device)Shader
Shader_Unreal(ID3D10Device *device) (defined in Shader_Unreal)Shader_Unreal
shaderResourceView (defined in Shader)Shader [protected]
switchBuffers(enum BUFFERS buffer)Shader_Unreal
topology (defined in Shader)Shader [protected]
unrealDSV (defined in Shader_Unreal)Shader_Unreal [private, static]
unrealRTV (defined in Shader_Unreal)Shader_Unreal [private, static]
unrealSRV (defined in Shader_Unreal)Shader_Unreal [private, static]
variables (defined in Shader_Unreal)Shader_Unreal [static]
vertexLayout (defined in Shader)Shader [protected]
~Shader() (defined in Shader)Shader [virtual]
~Shader_Unreal() (defined in Shader_Unreal)Shader_Unreal [virtual]

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