TextureCache::TextureMetaData Struct Reference

#include <texturecache.h>

List of all members.

Public Attributes

FLOAT multU
FLOAT multV
bool masked
bool externalTextures [DUMMY_NUM_EXTERNAL_TEXTURES]
DWORD customPolyFlags

Detailed Description

Texture metadata stored and retrieved with cached textures


Member Data Documentation

To allow override textures to have their own polyflags set in a file

bool TextureCache::TextureMetaData::externalTextures[DUMMY_NUM_EXTERNAL_TEXTURES]

Which extra texture slots are used

Tracked to fix masking issues, see UD3D10RenderDevice::PrecacheTexture

Precalculated parameters with which to normalize texture coordinates


The documentation for this struct was generated from the following file:

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