Public Attributes | |
bool | supported |
char | blocksize |
bool | directAssign |
DXGI_FORMAT | d3dFormat |
void(* | conversionFunc )(const FTextureInfo &, DWORD, void *, int) |
Format for a texture, tells the conversion functions if data should be allocated, block sizes taken into account, etc
Block size for compressed textures
void(* TexConvertor::TextureFormat::conversionFunc)(const FTextureInfo &, DWORD, void *, int) |
Conversion function to use if no direct assignment possible
DXGI_FORMAT TexConvertor::TextureFormat::d3dFormat |
D3D format to use when creating texture
No conversion and temporary storage needed
Is format supported by us