Shader_FirstPass Member List

This is the complete list of members for Shader_FirstPass, including all inherited members.
apply()Shader [virtual]
bind() (defined in Shader)Shader [virtual]
blob (defined in Shader)Shader [protected]
checkCompileResult(HRESULT hr) const Shader [protected]
compile(const D3D10_SHADER_MACRO *macros, DWORD shaderFlags) (defined in Shader_FirstPass)Shader_FirstPass [virtual]
compilePostProcessingShader(const wchar_t *filename, const D3D10_SHADER_MACRO *macros, DWORD shaderFlags) (defined in Shader_Postprocess)Shader_Postprocess
createRenderTargetViews(ID3D10RenderTargetView *backbuffer, const DXGI_SWAP_CHAIN_DESC &swapChainDesc, int multiSampleCount) (defined in Shader_FirstPass)Shader_FirstPass [virtual]
Shader_Postprocess::createRenderTargetViews(DXGI_FORMAT format, DXGI_FORMAT depthFormat, float scaleX, float scaleY, int samples, const DXGI_SWAP_CHAIN_DESC &swapChainDesc)Shader [protected]
depthStencilView (defined in Shader)Shader [protected]
device (defined in Shader)Shader [protected]
effect (defined in Shader)Shader [protected]
flash (defined in Shader_FirstPass)Shader_FirstPass
flash(Vec4 &color) const (defined in Shader_FirstPass)Shader_FirstPass
geometryBuffer (defined in Shader)Shader [protected]
getGeometryBuffer() const (defined in Shader)Shader
getResourceView() const (defined in Shader)Shader
hr (defined in Shader)Shader [protected]
releaseRenderTargetViews() (defined in Shader)Shader [virtual]
renderTargetView (defined in Shader)Shader [protected]
setElapsedTime(float t)Shader_Postprocess
setInputTexture(ID3D10ShaderResourceView *texture) (defined in Shader_FirstPass)Shader_FirstPass [virtual]
setInputTextureOffset(int left, int top) const (defined in Shader_Postprocess)Shader_Postprocess
setViewPort(int x, int y) const (defined in Shader_Postprocess)Shader_Postprocess [protected]
Shader(ID3D10Device *device)Shader
Shader_FirstPass(ID3D10Device *device)Shader_FirstPass
Shader_Postprocess(ID3D10Device *device) (defined in Shader_Postprocess)Shader_Postprocess
shaderResourceView (defined in Shader)Shader [protected]
texInputMSAA (defined in Shader_FirstPass)Shader_FirstPass
topology (defined in Shader)Shader [protected]
variables (defined in Shader_FirstPass)Shader_FirstPass [private]
vertexLayout (defined in Shader)Shader [protected]
~Shader() (defined in Shader)Shader [virtual]
~Shader_Postprocess() (defined in Shader_Postprocess)Shader_Postprocess

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