#include "Engine.h"
#include "UnRender.h"
#include "d3d.h"
Go to the source code of this file.
Classes | |
class | UD3D10RenderDevice |
Defines | |
#define | SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } } |
#define | CLAMP(p, min, max) { if(p < min) p = min; else if (p>max) p = max; } |