Shader_FirstPass Class Reference
List of all members.
Public Member Functions |
bool | compile (const D3D10_SHADER_MACRO *macros, DWORD shaderFlags) |
| Shader_FirstPass (ID3D10Device *device) |
bool | createRenderTargetViews (ID3D10RenderTargetView *backbuffer, const DXGI_SWAP_CHAIN_DESC &swapChainDesc, int multiSampleCount) |
void | setInputTexture (ID3D10ShaderResourceView *texture) |
void | flash (Vec4 &color) const |
Private Attributes |
struct { |
ID3D10EffectVectorVariable * flash |
ID3D10EffectShaderResourceVariable * texInputMSAA |
} | variables |
Constructor & Destructor Documentation
Shader_FirstPass::Shader_FirstPass |
( |
ID3D10Device * |
device |
) |
|
First shader pass, done after geomatry is drawn. Resolves MSAA.
The documentation for this class was generated from the following files: