00001 #pragma once 00002 00003 #include "shader_postprocess.h" 00004 #include "texturecache.h" 00005 00006 class Shader_FirstPass : public Shader_Postprocess 00007 { 00008 private: 00009 struct 00010 { 00011 ID3D10EffectVectorVariable* flash; 00012 ID3D10EffectShaderResourceVariable* texInputMSAA; 00013 } variables; 00014 00015 00016 public: 00017 bool compile(const D3D10_SHADER_MACRO *macros, DWORD shaderFlags); 00018 Shader_FirstPass(ID3D10Device *device); 00019 bool createRenderTargetViews(ID3D10RenderTargetView *backbuffer, const DXGI_SWAP_CHAIN_DESC &swapChainDesc, int multiSampleCount); 00020 void Shader_FirstPass::setInputTexture(ID3D10ShaderResourceView *texture); 00021 void flash(Vec4 &color) const; 00022 };