00001 #pragma once 00002 00003 #include "shader_unreal.h" 00004 00005 class Shader_FogSurface : public Shader_Unreal 00006 { 00007 private: 00008 00009 public: 00010 bool compile(const D3D10_SHADER_MACRO *macros, DWORD shaderFlags); 00011 Shader_FogSurface(ID3D10Device *device); 00012 };