#include <d3d.h>
Public Attributes | |
int | samples |
int | VSync |
int | aniso |
int | LODBias |
int | POM |
int | bumpMapping |
int | alphaToCoverage |
int | classicLighting |
int | simulateMultipassTexturing |
Custom flags to set render state from renderer interface. Options, some user configurable
Alpha to coverage support
Anisotropic filtering levels
Bumpmapping
Lighting that matches old renderers
Mipmap LOD bias
Parallax occlusion mapping
Number of MSAA samples
Simulate look of multi-pass world texturing
VSync on/off