D3D::Options Struct Reference

#include <d3d.h>

List of all members.

Public Attributes

int samples
int VSync
int aniso
int LODBias
int POM
int bumpMapping
int alphaToCoverage
int classicLighting
int simulateMultipassTexturing

Detailed Description

Custom flags to set render state from renderer interface. Options, some user configurable


Member Data Documentation

Alpha to coverage support

Anisotropic filtering levels

Bumpmapping

Lighting that matches old renderers

Mipmap LOD bias

Parallax occlusion mapping

Number of MSAA samples

Simulate look of multi-pass world texturing

VSync on/off


The documentation for this struct was generated from the following file:

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