S3TC stands for S3 Texture Compression used in the graphic mod new vision it allows you to create high resolution textures and merge them with low quality meaning high quality gets viewed ingame note unrealed wil still show them at low quality lets get started with the tutorial you wil need to download these files https://www.moddb.com/mods/new-vision/downloads/new-vision-sdk or if you dont want like development kit click link below if link throws you inside the archive press ctrl+s or go to file and click download https://drive.google.com/file/d/0BzLIRUiKgY2NYkUzQW9vWmhCb0E/edit?usp=sharing this tutorial is based on the files inside of this download but can still be done with original since only change is size and a few folders to use S3TC make a texture in high resolution with the power of 2 (256x256 or 512x512 or 512x256 as long as it multiplies with both numbers) note you can go highter like even 4096x4096 but its your choice since the files get big save the full resolution as a bmp(RGB8 or index) in a map were you can easely pick it save the low resolution as a pcx(index only) in a map were you can easely pick it note added a textures map with high and low to easely sort the files open up unrealed import the full resolution and the low resolution in a package with the same name(not both in one they have to be seperated) save the full resolution utx file into the high folder located in the s3tcmake folder save the low resolution utx file into the low folder located in the s3tcmake folder launch the S3TCConverter.Bat and see how the magic is performed the new utx file is the compression of the utx file in the high and low folder drag/copy and paste it into your texture folder(overwrite if needed) Note : textures need the same name in both packages Note : it wont mismatch if you used the textures in a map unless you did something wrong if so retrace your steps in this tutorial Written by Prototype