Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE1:Actor (U1)

From Unreal Wiki, The Unreal Engine Documentation Site

Jump to: navigation, search
U1 Object >> Actor

Contents

[hide]
Package: 
Engine
Direct subclasses:
Brush, DamageType, Decoration, Effects, HUD, Info, Inventory, Keypoint, Light, Menu, NavigationPoint, Pawn, Projectile, Triggers
Known custom subclass:
RJumpPad
This class in other games:
RTNP, U2, U2XMP, UDK, UE2Runtime, UT, UT2003, UT2004, UT3

Actor: The base class of all actors. This is a built-in Unreal class and it shouldn't be modified.

[edit] Properties

See Actor properties.

[edit] Enums

See Actor enums.

[edit] Structs

[edit] PointRegion

ZoneInfo Zone 
Zone.
int iLeaf 
Bsp leaf.
byte ZoneNumber 
Zone number.

[edit] Functions

[edit] Static functions

[edit] WriteDeathMessage

static function string WriteDeathMessage (PlayerReplicationInfo Killer, PlayerReplicationInfo Other, optional name damagetype)


[edit] Iterator functions

[edit] AllActors

native(304) final iterator function AllActors (class<ActorBaseClass, out Actor Actor, optional name MatchTag)


[edit] BasedActors

native(306) final iterator function BasedActors (class<ActorBaseClass, out Actor Actor)


[edit] ChildActors

native(305) final iterator function ChildActors (class<ActorBaseClass, out Actor Actor)


[edit] RadiusActors

native(310) final iterator function RadiusActors (class<ActorBaseClass, out Actor Actor, float Radius, optional Object.Vector Loc)


[edit] TouchingActors

native(307) final iterator function TouchingActors (class<ActorBaseClass, out Actor Actor)


[edit] TraceActors

native(309) final iterator function TraceActors (class<ActorBaseClass, out Actor Actor, out Object.Vector HitLoc, out Object.Vector HitNorm, Object.Vector End, optional Object.Vector Start, optional Object.Vector Extent)


[edit] VisibleActors

native(311) final iterator function VisibleActors (class<ActorBaseClass, out Actor Actor, optional float Radius, optional Object.Vector Loc)


[edit] VisibleCollidingActors

native(312) final iterator function VisibleCollidingActors (class<ActorBaseClass, out Actor Actor, optional float Radius, optional Object.Vector Loc, optional bool bIgnoreHidden)


[edit] Latent functions

[edit] FinishAnim

native(261) final latent function FinishAnim ()


[edit] FinishInterpolation

native(301) final latent function FinishInterpolation ()


[edit] Sleep

native(256) final latent function Sleep (float Seconds)


[edit] Native functions

See Actor native functions.

[edit] Events

See Actor events.

[edit] Other instance functions

[edit] BecomeViewTarget

function BecomeViewTarget ()


[edit] GetHumanName

function string GetHumanName ()


[edit] GetItemName

function string GetItemName (string FullName)


[edit] HurtRadius

final function HurtRadius (float DamageAmount, float DamageRadius, name DamageName, float Momentum, Object.Vector HitLocation)


[edit] SetDefaultDisplayProperties

function SetDefaultDisplayProperties ()


[edit] SetDisplayProperties

function SetDisplayProperties (ERenderStyle NewStyle, Texture NewTexture, bool bLighting, bool bEnviroMap)


Personal tools