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Legacy:Health

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UT :: Actor (UT) >> Inventory (UT) >> Pickup (UT) >> Health (Package: UnrealShare)

Upon pickup, increases a player's Health by HealingAmount.

[edit] Properties

int HealingAmount 
Amount to increase a player's health by. Will not cause health to exceed default value (ie go over 100, the default player full health) unless bSuperHeal = True. Default value is 20.
bool bSuperHeal 
If True, allows Health + HealingAmount to exceed default Health up to twice the default value.

[edit] Known Subclasses

Health
 +- Bandages – (HealingAmount = 5)
 +- NaliFruit
 +- SuperHealth – (HealingAmount = 100, bSuperHeal = True)
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