Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE1:Actor (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
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Object >> Actor |
Contents[hide] |
- Package:
- Engine
- Direct subclasses:
- Brush, DamageType, Decoration, Effects, HUD, Info, Inventory, Keypoint, Light, Menu, NavigationPoint, Pawn, Projectile, Triggers
- Known custom subclass:
- RJumpPad
- This class in other games:
- RTNP, U2, U2XMP, UDK, UE2Runtime, UT, UT2003, UT2004, UT3
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Actor: The base class of all actors. This is a built-in Unreal class and it shouldn't be modified.
[edit] Properties
See Actor properties.
[edit] Enums
See Actor enums.
[edit] Structs
[edit] PointRegion
[edit] Functions
[edit] Static functions
[edit] WriteDeathMessage
static function string WriteDeathMessage (PlayerReplicationInfo Killer, PlayerReplicationInfo Other, optional name damagetype)
[edit] Iterator functions
[edit] AllActors
native(304) final iterator function AllActors (class<Actor> BaseClass, out Actor Actor, optional name MatchTag)
[edit] BasedActors
native(306) final iterator function BasedActors (class<Actor> BaseClass, out Actor Actor)
[edit] ChildActors
native(305) final iterator function ChildActors (class<Actor> BaseClass, out Actor Actor)
[edit] RadiusActors
native(310) final iterator function RadiusActors (class<Actor> BaseClass, out Actor Actor, float Radius, optional Object.Vector Loc)
[edit] TouchingActors
native(307) final iterator function TouchingActors (class<Actor> BaseClass, out Actor Actor)
[edit] TraceActors
native(309) final iterator function TraceActors (class<Actor> BaseClass, out Actor Actor, out Object.Vector HitLoc, out Object.Vector HitNorm, Object.Vector End, optional Object.Vector Start, optional Object.Vector Extent)
[edit] VisibleActors
native(311) final iterator function VisibleActors (class<Actor> BaseClass, out Actor Actor, optional float Radius, optional Object.Vector Loc)
[edit] VisibleCollidingActors
native(312) final iterator function VisibleCollidingActors (class<Actor> BaseClass, out Actor Actor, optional float Radius, optional Object.Vector Loc, optional bool bIgnoreHidden)
[edit] Latent functions
[edit] FinishAnim
native(261) final latent function FinishAnim ()
[edit] FinishInterpolation
native(301) final latent function FinishInterpolation ()
[edit] Sleep
native(256) final latent function Sleep (float Seconds)
[edit] Native functions
[edit] Events
See Actor events.
[edit] Other instance functions
[edit] BecomeViewTarget
function BecomeViewTarget ()
[edit] GetHumanName
function string GetHumanName ()
[edit] GetItemName
[edit] HurtRadius
final function HurtRadius (float DamageAmount, float DamageRadius, name DamageName, float Momentum, Object.Vector HitLocation)
[edit] SetDefaultDisplayProperties
function SetDefaultDisplayProperties ()
[edit] SetDisplayProperties
function SetDisplayProperties (ERenderStyle NewStyle, Texture NewTexture, bool bLighting, bool bEnviroMap)