Scenario. I have been working on a mutator, that has had a considerable amount of processing going on in
the PostBeginPlay function. All has been well.
Decided to add 2 statements to the initialization for the mutator that needed to be in PreBeginPlay.
So I just stuck them into the existing PostBeginPlay and renamed it to PreBeginPlay.
All the stuff I had in PostBeginPlay before seems to work fine in either function.
My noobish questions:
Would there be any performance advantage if I moved the bulk of the code that works fine in either
function back into PostBeginPlay?
Does this cause some problem I haven't discovered yet? Or is it ok just to leave it all in PreBeginPlay?