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UE1:Health (UT)

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UT Object >> Actor >> Inventory >> Pickup >> Health

Contents

[hide]
Package: 
UnrealShare
Direct subclasses:
Bandages, NaliFruit, SuperHealth
This class in other games:
RTNP, U1

null

[edit] Properties

[edit] Property group 'Health'

[edit] bSuperHeal

Type: bool


[edit] HealingAmount

Type: int


Default value: 20

[edit] Default values

Property Value
AmbientGlow 64
CollisionHeight 8.0
CollisionRadius 22.0
Icon Texture'UnrealShare.Icons.I_Health'
Mass 10.0
MaxDesireability 0.5
Mesh LodMesh'UnrealShare.HealthM'
PickupMessage "You picked up a Health Pack +"
PickupSound Sound'UnrealShare.Pickups.Health2'
PickupViewMesh LodMesh'UnrealShare.HealthM'
RemoteRole ROLE_DumbProxy
RespawnTime 20.0

[edit] Functions

[edit] Events

[edit] BotDesireability

event float BotDesireability (Pawn Bot)

Overrides: Inventory.BotDesireability


[edit] Other instance functions

[edit] PlayPickupMessage

function PlayPickupMessage (Pawn Other)


[edit] States

[edit] Pickup

Inherits from: Pickup.Pickup

Modifiers: auto

[edit] Pickup.Touch

event Touch (Actor Other)

Overrides: Pickup.Pickup.Touch


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