This code was written after I received a request from Daniel Patton [ http://www.planetunreal.com/Spooger ] for an  
application that could convert between ASE and T3D and preserve texture coordinates. The result was the ASEtoT3D  
application. It wasn't 100% successful - the 3ds max ASE format is complex and I did not have the documentation for  
it, however the application works for the most cases. Since it was released I have received many e-mails from people  
asking for the source code and how to extract and convert the texture coordinates, so I have decided to open-source  
the code. 

Please note that the code as presented here is, in my opinion, quite ugly and poorly written. I was in university,  
and learning through trying, teaching myself C++. I hope that you might find some of it useful, however it should  
not be thought to represent my current approach to programming, which now leans very far towards the style known as  
'modern  C++'. It is also very easy to criticise the code of others (I should know, its a hobby of mine!), but  
remember unless you have open sourced code of your own to public scrutiny, you have no right to comment! :)

If you would like to extend the functionality of this app, please feel free to contact me at solosnake@solosnake.com

Note that the latest releases of the Unreal engine fully support importing of the ASE format, and so the application  
is somewhat deprecated. 


- Daire Stockdale

3rd December 2004



