Version 2.101
  Fixed
    - When /* and */ are on the same line, it was missing the */ for the code
      explorer and losing everything after the comment.
  Changes
    - Updated the help file.
Version 2.100
  Fixed
    - Bug detecting Deus Ex default files in the preferences (it didn't
      populate the files correctly, now it does)
    - Bug doublclicking on the package tree when no node has been selected no
      longer causes an AV
  Changes
    - Corrected visual inconsistancies across system
    - Preferences screen now stores what tab you were last on
    - Enhanced the Model extractor
      - all meshes and lodmeshes should export now both to .3d and .3ds
      - UV mapping bug fixed
      - better Deus Ex support (Deus Ex has a larger mesh size)
    - Tool Windows (Class Browser, Class Explorer, Message Window) are now
      able to be moved around by themselves (ie, they are like toolbars that can
      float and be docked to different locations)     
  Added
    - Simple SCM (Source Control Management/Version Control) support for
      MS Visual Source Safe and VCS (Check-Out, Revert, Check-In, Add, Delete)
    - Added Auto Backup as an option (previously it would always make a backup)
    - Added Clean up Backup Files to the Tools Menu
    - Added exportable and redistributable Highlighting schemes
    - Added Simple and Advanced compile mode

Version 2.017
  Fixes
    - Fixed error when creating a new sub class of a new sub class during the
      same session
    - Hitting cancel when compiling will restore the .ubak files as if an error
      occurred.
  Changes
    - The Preferences screen was changed to be more intuitive.

Version 2.016
  Fixes
    - Fixed the access violation that occured if you tried to type in a name in the Syntax
      Highlighting screen.
    - No longer get a division by zero error when extracting a mesh (introduced in 2.014)
  Added
    - Deus Ex and Rune game type support (not just from the other game type)
    - Made the ucc and ini default in the game types if they are blank.

Version 2.015
  Fixes
    - Fixed the re-display and saving of locations in the preferences screen.  (It saved 
      correctly, but when you came back in it was wiped out.  Then would overwrite what
      you had done with incorrect information (blanks))
    - Fixed problem when refreshing the tree and the Deleted Folder was blank. (Unable to
      refresh package error)
    - Fixed Loading lable to not flash when Nag screen is visible at startup and Code Completion
      is enabled.
  Changes
    - Re-implemented the Texture Editor that was removed months ago (around version 1.005)
    
Version 2.014
  Fixes
    - Fixed the %d problem created in 2.013
    - MRU menus now work properly.
  Added
    - When locating to a line, it will locate in the Middle of the screen instead of at
      the end.
    - Added missing keywords to UnrealScript systax : If, False, Coerce, Vector, Reliable, None,
      Plane, Rotator, Coords, Scale, Color, BoundingBox, BoundingVolume

  
Version 2.013
  Added
    - Mesh extraction

Version 2.011
  Fixes
    - Added Singular to the list of keywords
    - Code Tracking will now show the hint in the correct location (introduced in 2.000)

  Changes
    - Moved class explorer out of tab window to save on resources.

  Added
    - WOTgreal will now limit itself to one instance.
    - Added Class Explorer toolbar.
    - Opened interface for WM_CopyData for other apps to send file requests.

Version 2.000
  Fixes
    - If you exported multiple items from the package exporter, then compiled, you will no longer
      get the items exported again.
    - Fixed bug when closing a file it always jumped to the last file open.  It will now locate to
      the closest file next to the one that closed.
    - Improved memory management.
  
  Changes
    - Revamped user interface. It now has a smoother look and feel.  Toolbars and menus behave more
      like the MS Office toolbars.
    - Added in icons that were missing.
    - Changed splash screen to be more informative about what is going on.
    - Changed filename to be shown on the titlebar of the application, freeing up a little real-estate.
    - UCC interface can now be scrolled horizontally when the text goes over the edge.
    - Made the behavior of the "Editor" more consistant with Delphi/C++ Builder
    - Because of the enhancements to the toolbars, old toolbar settings could not be loaded in the
      new version

  Added
    - Class Explorer for UC files.
    - Menu bars are now dockable.
    - WOTgreal will now save what file you had active and re-locate to it when you restart.
    - Fully functional Deleted tree
    - Added "Open Class By Name", type in a valid class name and it opens.

Version 1.700
  Fixes
    - Spaces in .u names (while they never should happen) will no longer cause compile to crash.
    - UCC interface screen is no longer modal, and is now sizeable.
    - Fixed find so that if the word was off the left of the screen, it will show the whole word
      and not just the cursor.
    - Fixed game crashing when exiting WOTgreal and the test map is still running.
    - Fixed memory leak when using code completion.

  Additions
    - Added Header Macro
    - Added Change Package for tree
    - Added Change Parent for tree
    - Added Rename Class for tree
    - Added Deleted Class Folder (Though it doesn't do anything yet, I'm adding a deleted tree soon)
    - Added docs from the Unreal.epicgames.com site to the help file (Thanks Tim Sweeny for permission)
    - Added UnrealScript Q&A's through May (Thanks ChessMess for permission)
    - Added Expand/Collapse branch
    - It will now save the last things you had checkmarked to compile.

Version 1.600
  Fixes
    - Find in Files "Search in Open Files" and "Search in Directory" were swapped.
    - Command line options fixed so that log and ini will work properly
    - '$' finally working correctly and not like a quote.
    - Copy from another program and Paste into WOTgreal now respects the tab
      character
    - Fixed bug with Find In Files when "Whole Words Only" was checked

  Additions
    - UCC interface no longer shows the dos window.  The screen is built into
      WOTgreal.
    - Added WOTgreal's help.  Includes all of the Macro Language functions.
      The next version will have all the unreal script functions as well.
    - Revamped the Package and Class trees.  When you add a sub class, it
      automatically adds it to the trees.  This causes the load to be a little
      slower with Code Completion enabled, but adds greatly to the functionality.
      On the inverse, for those who don't use code completion, it makes the load
      faster.
    - You can now have multiple trees loaded, one for each engine type
    - Screen resizing and position now saved
    - Command Line Window will now execute when F9, Shift+F9, or Enter are pressed
    - Added Tabs To Spaces to be checked/unchecked in preferences.
    - Added Find In Other Browser (Class or Package) to popup menu of browser.