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//============================================================================= // BlackHelicopter. //============================================================================= class BlackHelicopter extends Vehicles; auto state Flying { function BeginState() { Super.BeginState(); LoopAnim('Fly'); } } singular function SupportActor(Actor standingActor) { // kill whatever lands on the blades if (standingActor != None) standingActor.TakeDamage(10000, None, standingActor.Location, vect(0,0,0), 'Exploded'); } defaultproperties { ItemName="Black Helicopter" Mesh=LodMesh'DeusExDeco.BlackHelicopter' SoundRadius=160 SoundVolume=192 AmbientSound=Sound'Ambient.Ambient.Helicopter2' CollisionRadius=461.230011 CollisionHeight=87.839996 Mass=6000.000000 Buoyancy=1000.000000 } |
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