| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation | 
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Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- DeusEx.DeusExDecoration
         |   
         +-- DeusEx.Vehicles
AttackHelicopter, BlackHelicopter, MiniSub, NYPoliceBoat, Van
| Variables Summary | |
|---|---|
| vector | WorldPosition | 
| Vehicles | |
| bool | bInWorld | 
| Inherited Variables from DeusEx.DeusExDecoration | 
|---|
| bCanBeBase, bExplosive, bFlammable, bFloating, bGenerateFlies, bHighlight, bInvincible, explosionDamage, explosionRadius, Flammability, flyGen, fragType, gradualHurtCounter, gradualHurtSteps, HitPoints, itemArticle, itemName, minDamageThreshold, moverTag, NextLabel, NextState, origRot, pushSoundId | 
| Inherited Variables from Engine.Decoration | 
|---|
| BaseEyeHeight, bBobbing, bOnlyTriggerable, bPushable, bPushSoundPlaying, bSplash, bWasCarried, content2, content3, contents, EffectWhenDestroyed, EndPushSound, numLandings, PushSound | 
| Functions Summary | ||
|---|---|---|
|  | EnterWorld ())) | |
|  | InterpolateEnd (Actor Other)) Interpolating | |
|  | LeaveWorld ())) | |
|  | PostBeginPlay ())) | |
|  | PutInWorld (bool bEnter)) | |
| Inherited Functions from DeusEx.DeusExDecoration | 
|---|
| BaseChange, BeginPlay, BeginState, Bump, ConBindEvents, Destroyed, DropThings, EndConversation, EnterConversationState, Explode, ExtinguishFire, Frag, Frob, Landed, PostPostBeginPlay, PreBeginPlay, ResetScaleGlow, SupportActor, TakeDamage, Tick, Timer, TravelPostAccept, Trigger, ZoneChange | 
| Inherited Functions from Engine.Decoration | 
|---|
| BaseChange, Bump, Destroyed, Drop, FollowHolder, Frag, Landed, skinnedFrag, Timer, Trigger, ZoneChange | 
| States Summary | 
|---|
| Interpolating Source code | 
|---|
| state Interpolating | 
| InterpolateEnd | 
| Variables Detail | 
|---|
| Functions Detail | 
|---|
 EnterWorld  Source code
 EnterWorld  Source code InterpolateEnd Interpolating Source code
 InterpolateEnd Interpolating Source code LeaveWorld  Source code
 LeaveWorld  Source code PostBeginPlay  Source code
 PostBeginPlay  Source code PutInWorld  Source code
 PutInWorld  Source code| Defaultproperties | 
|---|
| defaultproperties { bInWorld=True bInvincible=True bPushable=False Physics=PHYS_None } | 
| Overview | Package | Class | Source | Class tree | Glossary | Deus Ex UnrealScript Documentation | 
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