Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

DeusEx.Vehicles

Extends
DeusExDecoration
Modifiers
abstract

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- DeusEx.DeusExDecoration
         |   
         +-- DeusEx.Vehicles

Direct Known Subclasses:

AttackHelicopter, BlackHelicopter, MiniSub, NYPoliceBoat, Van

Variables Summary
vectorWorldPosition
Vehicles
boolbInWorld
Inherited Variables from DeusEx.DeusExDecoration
bCanBeBase, bExplosive, bFlammable, bFloating, bGenerateFlies, bHighlight, bInvincible, explosionDamage, explosionRadius, Flammability, flyGen, fragType, gradualHurtCounter, gradualHurtSteps, HitPoints, itemArticle, itemName, minDamageThreshold, moverTag, NextLabel, NextState, origRot, pushSoundId
Inherited Variables from Engine.Decoration
BaseEyeHeight, bBobbing, bOnlyTriggerable, bPushable, bPushSoundPlaying, bSplash, bWasCarried, content2, content3, contents, EffectWhenDestroyed, EndPushSound, numLandings, PushSound

Functions Summary
function EnterWorld ()))
event InterpolateEnd (Actor Other))
Interpolating
function LeaveWorld ()))
function PostBeginPlay ()))
function PutInWorld (bool bEnter))
Inherited Functions from DeusEx.DeusExDecoration
BaseChange, BeginPlay, BeginState, Bump, ConBindEvents, Destroyed, DropThings, EndConversation, EnterConversationState, Explode, ExtinguishFire, Frag, Frob, Landed, PostPostBeginPlay, PreBeginPlay, ResetScaleGlow, SupportActor, TakeDamage, Tick, Timer, TravelPostAccept, Trigger, ZoneChange
Inherited Functions from Engine.Decoration
BaseChange, Bump, Destroyed, Drop, FollowHolder, Frag, Landed, skinnedFrag, Timer, Trigger, ZoneChange

States Summary
Interpolating Source code
state Interpolating
InterpolateEnd


Variables Detail

WorldPosition Source code

var vector WorldPosition;

Vehicles

bInWorld Source code

var(Vehicles) bool bInWorld;


Functions Detail

EnterWorld Source code

function EnterWorld ( ) )

InterpolateEnd Interpolating Source code

event InterpolateEnd ( Actor Other) )

LeaveWorld Source code

function LeaveWorld ( ) )

PostBeginPlay Source code

function PostBeginPlay ( ) )

PutInWorld Source code

function PutInWorld ( bool bEnter) )


Defaultproperties

defaultproperties
{
     bInWorld=True
     bInvincible=True
     bPushable=False
     Physics=PHYS_None
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Mon 8/11/2021 16:31:19.025 - Created with UnCodeX