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DeusEx.NYPoliceBoat

Extends
Vehicles

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- DeusEx.DeusExDecoration
         |   
         +-- DeusEx.Vehicles
            |   
            +-- DeusEx.NYPoliceBoat

Variables Summary
Inherited Variables from DeusEx.Vehicles
bInWorld, WorldPosition
Inherited Variables from DeusEx.DeusExDecoration
bCanBeBase, bExplosive, bFlammable, bFloating, bGenerateFlies, bHighlight, bInvincible, explosionDamage, explosionRadius, Flammability, flyGen, fragType, gradualHurtCounter, gradualHurtSteps, HitPoints, itemArticle, itemName, minDamageThreshold, moverTag, NextLabel, NextState, origRot, pushSoundId

Functions Summary
Inherited Functions from DeusEx.Vehicles
EnterWorld, InterpolateEnd, LeaveWorld, PostBeginPlay, PutInWorld
Inherited Functions from DeusEx.DeusExDecoration
BaseChange, BeginPlay, BeginState, Bump, ConBindEvents, Destroyed, DropThings, EndConversation, EnterConversationState, Explode, ExtinguishFire, Frag, Frob, Landed, PostPostBeginPlay, PreBeginPlay, ResetScaleGlow, SupportActor, TakeDamage, Tick, Timer, TravelPostAccept, Trigger, ZoneChange


Defaultproperties

defaultproperties
{
     bFloating=True
     ItemName="Police Boat"
     Texture=Texture'DeusExItems.Skins.ReflectionMapTex1'
     Mesh=LodMesh'DeusExDeco.NYPoliceBoat'
     SoundRadius=64
     SoundVolume=192
     AmbientSound=Sound'Ambient.Ambient.BoatLargeIdle'
     CollisionRadius=314.000000
     CollisionHeight=122.000000
     Mass=4000.000000
     Buoyancy=5000.000000
     BindName="BoatPilot"
     UnfamiliarName="UNATCO Boat Pilot"
}

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Creation time: Mon 8/11/2021 16:31:13.140 - Created with UnCodeX