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DeusEx.DeusExDecoration

Extends
Decoration
Modifiers
abstract native

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- DeusEx.DeusExDecoration

Direct Known Subclasses:

AIPrototype, AlarmLight, AutoTurret, Basketball, BobPageAugmented, BoneFemur, BoneSkull, Button1, CageLight, Cart, CeilingFan, CeilingFanMotor, Containers, DentonClone, ElectronicDevices, Fan1, Fan1Vertical, Fan2, Faucet, FlagPole, Flask, Flowers, Furniture, HangingDecoration, HongKongDecoration, InformationDevices, LifeSupportBase, Lightbulb, LightSwitch, LuciusDeBeers, Microscope, NewYorkDecoration, OutdoorThings, Pan1, Pan2, Pan3, Pan4, Pillow, Plant1, Plant2, Plant3, Poolball, Pot1, Pot2, RoadBlock, ShipsWheel, ShopLight, ShowerFaucet, ShowerHead, SignFloor, SubwayControlPanel, Switch1, Switch2, Toilet, Toilet2, Trash, Trophy, Valve, Vase1, Vase2, Vehicles, WashingtonDecoration, WaterCooler, WaterFountain

Variables Summary
FlyGeneratorflyGen
intgradualHurtCounter
intgradualHurtSteps
stringitemArticle
stringitemName
nameNextLabel
nameNextState
rotatororigRot
intpushSoundId
DeusExDecoration
boolbCanBeBase
boolbExplosive
boolbFlammable
boolbFloating
boolbGenerateFlies
boolbHighlight
boolbInvincible
intexplosionDamage
floatexplosionRadius
floatFlammability
class<Fragment>fragType
intHitPoints
intminDamageThreshold
namemoverTag
Inherited Variables from Engine.Decoration
BaseEyeHeight, bBobbing, bOnlyTriggerable, bPushable, bPushSoundPlaying, bSplash, bWasCarried, content2, content3, contents, EffectWhenDestroyed, EndPushSound, numLandings, PushSound
Inherited Variables from Engine.Actor
Acceleration, AmbientGlow, AmbientSound, AnimFrame, AnimLast, AnimMinRate, AnimRate, AnimSequence, AttachTag, bActorShadows, bAlwaysRelevant, bAlwaysTick, bAnimByOwner, bAnimFinished, bAnimLoop, bAnimNotify, BarkBindName, Base, bAssimilated, bBlockActors, bBlockPlayers, bBlockSight, bBounce, bCanTeleport, bCarriedItem, bClientAnim, bClientDemoNetFunc, bClientDemoRecording, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCorona, bDeleteMe, bDemoRecording, bDetectable, bDifficulty0, bDifficulty1, bDifficulty2, bDifficulty3, bDirectional, bDynamicLight, bEdLocked, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForcePhysicsUpdate, bForceStasis, bGameRelevant, bHidden, bHiddenEd, bHighDetail, bHighlighted, bHurtEntry, bIgnore, BindName, bInterpolating, bIsItemGoal, bIsKillGoal, bIsMover, bIsPawn, bIsSecretGoal, bJustTeleported, BlendAnimFrame[4], BlendAnimLast[4], BlendAnimMinRate[4], BlendAnimRate[4], BlendAnimSequence[4], BlendTweenRate[4], bLensFlare, bLightChanged, bMemorized, bMeshCurvy, bMeshEnviroMap, bMovable, bNet, bNetFeel, bNetHear, bNetInitial, bNetOptional, bNetOwner, bNetRelevant, bNetSee, bNetSpecial, bNetTemporary, bNoDelete, bNoSmooth, bOnlyOwnerSee, bOwned, bOwnerNoSee, bParticles, bProjTarget, bRandomFrame, bReplicateInstigator, bRotateToDesired, Brush, bSelected, bShadowCast, bSimFall, bSimulatedPawn, bSinglePlayer, bSpecialLit, bStasis, bStatic, bTempEditor, bTicked, bTimerLoop, bTrailerPrePivot, bTrailerSameRotation, bTransient, bTravel, bUnlit, Buoyancy, bVisionImportant, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, ConListItems, ConStartInterval, CurrentVisibility, Deleted, DesiredRotation, DistanceFromPlayer, DodgeDir, DrawScale, DrawType, Event, ExtraTag, FamiliarName, Fatness, Group, InitialState, Instigator, Inventory, LastConEndTime, LastRenderTime, LastSmellNode, LastVisibility, LatentActor, LatentByte, LatentFloat, LatentInt, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightingTag, LightPeriod, LightPhase, LightRadius, LightSaturation, LightType, Location, LODBias, Mass, Mesh, MiscNumber, MultiSkins[8], NetPriority, NetTag, NetUpdateFrequency, OddsOfAppearing, OldAnimRate, OldBlendAnimRate[4], OldLocation, OtherTag, Owner, PendingTouch, PhysAlpha, Physics, PhysRate, PrePivot, Region, RelevantRadius, RemoteRole, RenderInterface, RenderIteratorClass, Role, Rotation, RotationRate, ScaleGlow, SimAnim, SimBlendAnim[4], Skin, SmellClass, SoundPitch, SoundRadius, SoundVolume, SpecialTag, Sprite, StandingCount, Style, Tag, Target, Texture, TimerCounter, TimerRate, Touching[4], TransientSoundRadius, TransientSoundVolume, TweenRate, UnfamiliarName, Velocity, VisibilityHeight, VisibilityRadius, VisUpdateTime, VolumeBrightness, VolumeFog, VolumeRadius, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EAIEventState, EAIEventType, EBarkModes, EDodgeDir, EDrawType, EInputAction, EInputKey, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundSlot, ETravelType

Structures Summary
Inherited Structures from Engine.Actor
PointRegion, XAIParams

Functions Summary
function BaseChange ()))
function BeginPlay ()))
function BeginState ()))
Burning
function Bump (actor Other))
function ConBindEvents ()
function Destroyed ()))
function DropThings ()))
function EndConversation ()))
function EnterConversationState (bool bFirstPerson, optional bool bAvoidState))
function Explode (vector HitLocation))
function ExtinguishFire ()))
function Frag (class<fragment> FragType, vector Momentum, float DSize, int NumFrags))
function Frob (Actor Frobber, Inventory frobWith))
function Landed (vector HitNormal))
function PostPostBeginPlay ()))
function PreBeginPlay ()))
function ResetScaleGlow ()))
function SupportActor (Actor standingActor))
function TakeDamage (int Damage, Pawn EventInstigator, vector HitLocation, vector Momentum, name DamageType))
Active
function TakeDamage (int Damage, Pawn EventInstigator, vector HitLocation, vector Momentum, name DamageType))
Burning
function Tick (float deltaTime))
function Timer ()))
function Timer ()))
Burning
function Timer ()))
Exploding
function TravelPostAccept ()))
function Trigger (Actor Other, Pawn Instigator))
function ZoneChange (ZoneInfo NewZone))
Inherited Functions from Engine.Decoration
BaseChange, Bump, Destroyed, Drop, FollowHolder, Frag, Landed, skinnedFrag, Timer, Trigger, ZoneChange
Inherited Functions from Engine.Actor
*, +, -, AIClearEvent, AIClearEventCallback, AIEndEvent, AIGetLightLevel, AISendEvent, AISetEventCallback, AIStartEvent, AIVisibility, AllActors, AnimEnd, Attach, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BroadcastLocalizedMessage, BroadcastMessage, Bump, BumpWall, ChildActors, ConsoleCommand, CycleActors, DemoPlaySound, Destroy, Destroyed, Detach, EncroachedBy, EncroachingOn, EndConversation, EndedRotation, EndEvent, Error, Expired, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishInterpolation, Frob, GainedChild, GetAnimGroup, GetBoundingBox, GetHumanName, GetItemName, GetMapName, GetMeshTexture, GetNextInt, GetNextIntDesc, GetNextSkin, GetPlayerPawn, GetSoundDuration, GetURLMap, HasAnim, HitWall, HurtRadius, InStasis, InterpolateEnd, IsAnimating, IsOverlapping, KillCredit, KilledBy, Landed, LastRendered, LoopAnim, LostChild, MakeNoise, Move, MoveSmooth, ParabolicTrace, PlayAnim, PlayBlendAnim, PlayerCanSeeMe, PlayOwnedSound, PlaySound, PostBeginPlay, PostNetBeginPlay, PostPostBeginPlay, PostTeleport, PostTouch, PreBeginPlay, PreTeleport, RadiusActors, RandomBiasedRotation, RenderOverlays, RenderTexture, SetBase, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDisplayProperties, SetInitialState, SetInstantMusicVolume, SetInstantSoundVolume, SetInstantSpeechVolume, SetLocation, SetOwner, SetPhysics, SetRotation, SetTimer, Sleep, Spawn, Spawned, SpecialHandling, StopBlendAnims, StopSound, SupportActor, TakeDamage, Tick, Timer, Touch, TouchingActors, Trace, TraceActors, TraceTexture, TraceVisibleActors, TravelPostAccept, TravelPreAccept, Trigger, TweenAnim, TweenBlendAnim, UnTouch, UnTrigger, VisibleActors, VisibleCollidingActors, ZoneChange

States Summary
Active Source code
auto state Active
TakeDamage
Burning Source code
state Burning
BeginState, TakeDamage, Timer
Conversation Source code
state Conversation
Exploding Source code
state Exploding
Timer
FirstPersonConversation Source code
state FirstPersonConversation


Variables Detail

flyGen Source code

var FlyGenerator flyGen;

gradualHurtCounter Source code

var int gradualHurtCounter;

gradualHurtSteps Source code

var int gradualHurtSteps;

itemArticle Source code

var localized string itemArticle;

itemName Source code

var localized string itemName;

NextLabel Source code

var name NextLabel;

NextState Source code

var name NextState;

origRot Source code

var rotator origRot;

pushSoundId Source code

var int pushSoundId;

DeusExDecoration

bCanBeBase Source code

var(DeusExDecoration) bool bCanBeBase;

bExplosive Source code

var(DeusExDecoration) bool bExplosive;

bFlammable Source code

var(DeusExDecoration) bool bFlammable;

bFloating Source code

var(DeusExDecoration) bool bFloating;

bGenerateFlies Source code

var(DeusExDecoration) bool bGenerateFlies;

bHighlight Source code

var(DeusExDecoration) bool bHighlight;

bInvincible Source code

var(DeusExDecoration) bool bInvincible;

explosionDamage Source code

var(DeusExDecoration) int explosionDamage;

explosionRadius Source code

var(DeusExDecoration) float explosionRadius;

Flammability Source code

var(DeusExDecoration) float Flammability;

fragType Source code

var(DeusExDecoration) class<Fragment> fragType;

HitPoints Source code

var(DeusExDecoration) travel int HitPoints;

minDamageThreshold Source code

var(DeusExDecoration) int minDamageThreshold;

moverTag Source code

var(DeusExDecoration) name moverTag;


Functions Detail

BaseChange Source code

singular function BaseChange ( ) )

BeginPlay Source code

function BeginPlay ( ) )

BeginState Burning Source code

function BeginState ( ) )

Bump Source code

function Bump ( actor Other) )

ConBindEvents Source code

native(2101) final function ConBindEvents ( )

Destroyed Source code

function Destroyed ( ) )

DropThings Source code

function DropThings ( ) )

EndConversation Source code

function EndConversation ( ) )

EnterConversationState Source code

function EnterConversationState ( bool bFirstPerson, optional bool bAvoidState) )

Explode Source code

function Explode ( vector HitLocation) )

ExtinguishFire Source code

function ExtinguishFire ( ) )

Frag Source code

simulated function Frag ( class<fragment> FragType, vector Momentum, float DSize, int NumFrags) )

Frob Source code

function Frob ( Actor Frobber, Inventory frobWith) )

Landed Source code

function Landed ( vector HitNormal) )

PostPostBeginPlay Source code

function PostPostBeginPlay ( ) )

PreBeginPlay Source code

function PreBeginPlay ( ) )

ResetScaleGlow Source code

function ResetScaleGlow ( ) )

SupportActor Source code

singular function SupportActor ( Actor standingActor) )

TakeDamage Active Source code

function TakeDamage ( int Damage, Pawn EventInstigator, vector HitLocation, vector Momentum, name DamageType) )

TakeDamage Burning Source code

function TakeDamage ( int Damage, Pawn EventInstigator, vector HitLocation, vector Momentum, name DamageType) )

Tick Source code

simulated function Tick ( float deltaTime) )

Timer Source code

function Timer ( ) )

Timer Burning Source code

function Timer ( ) )

Timer Exploding Source code

function Timer ( ) )

TravelPostAccept Source code

function TravelPostAccept ( ) )

Trigger Source code

function Trigger ( Actor Other, Pawn Instigator) )

ZoneChange Source code

function ZoneChange ( ZoneInfo NewZone) )


Defaultproperties

defaultproperties
{
     HitPoints=20
     FragType=Class'DeusEx.MetalFragment'
     Flammability=30.000000
     explosionDamage=100
     explosionRadius=768.000000
     bHighlight=True
     ItemArticle="a"
     ItemName="DEFAULT DECORATION NAME - REPORT THIS AS A BUG"
     bPushable=True
     PushSound=Sound'DeusExSounds.Generic.PushMetal'
     bStatic=False
     bTravel=True
     Physics=PHYS_Falling
     DrawType=DT_Mesh
     bCollideActors=True
     bCollideWorld=True
     bBlockActors=True
     bBlockPlayers=True
}

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Creation time: Mon 8/11/2021 16:31:05.645 - Created with UnCodeX