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DeusEx.InformationDevices

Extends
DeusExDecoration
Modifiers
abstract

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- DeusEx.DeusExDecoration
         |   
         +-- DeusEx.InformationDevices

Direct Known Subclasses:

BookClosed, BookOpen, DataCube, Newspaper, NewspaperOpen

Variables Summary
StringAddedToDatavaultLabel
DeusExPlayeraReader
BoolbAddToVault
BoolbFirstParagraph
BoolbSetText
StringImageLabel
HUDInformationDisplayinfoWindow
StringmsgNoText
StringvaultString
TextWindowwinText
InformationDevices
class<DataVaultImage>imageClass
stringTextPackage
nametextTag
Inherited Variables from DeusEx.DeusExDecoration
bCanBeBase, bExplosive, bFlammable, bFloating, bGenerateFlies, bHighlight, bInvincible, explosionDamage, explosionRadius, Flammability, flyGen, fragType, gradualHurtCounter, gradualHurtSteps, HitPoints, itemArticle, itemName, minDamageThreshold, moverTag, NextLabel, NextState, origRot, pushSoundId
Inherited Variables from Engine.Decoration
BaseEyeHeight, bBobbing, bOnlyTriggerable, bPushable, bPushSoundPlaying, bSplash, bWasCarried, content2, content3, contents, EffectWhenDestroyed, EndPushSound, numLandings, PushSound

Functions Summary
function CreateInfoWindow ()))
function Destroyed ()))
function DestroyWindow ()))
function Frob (Actor Frobber, Inventory frobWith))
function ProcessTag (DeusExTextParser parser))
function Tick (float deltaTime))
Inherited Functions from DeusEx.DeusExDecoration
BaseChange, BeginPlay, BeginState, Bump, ConBindEvents, Destroyed, DropThings, EndConversation, EnterConversationState, Explode, ExtinguishFire, Frag, Frob, Landed, PostPostBeginPlay, PreBeginPlay, ResetScaleGlow, SupportActor, TakeDamage, Tick, Timer, TravelPostAccept, Trigger, ZoneChange
Inherited Functions from Engine.Decoration
BaseChange, Bump, Destroyed, Drop, FollowHolder, Frag, Landed, skinnedFrag, Timer, Trigger, ZoneChange


Variables Detail

AddedToDatavaultLabel Source code

var localized String AddedToDatavaultLabel;

aReader Source code

var DeusExPlayer aReader;

bAddToVault Source code

var Bool bAddToVault;

bFirstParagraph Source code

var Bool bFirstParagraph;

bSetText Source code

var Bool bSetText;

ImageLabel Source code

var localized String ImageLabel;

infoWindow Source code

var transient HUDInformationDisplay infoWindow;

msgNoText Source code

var localized String msgNoText;

vaultString Source code

var String vaultString;

winText Source code

var transient TextWindow winText;

InformationDevices

imageClass Source code

var(InformationDevices) class<DataVaultImage> imageClass;

TextPackage Source code

var(InformationDevices) string TextPackage;

textTag Source code

var(InformationDevices) name textTag;


Functions Detail

CreateInfoWindow Source code

function CreateInfoWindow ( ) )

Destroyed Source code

function Destroyed ( ) )

DestroyWindow Source code

function DestroyWindow ( ) )

Frob Source code

function Frob ( Actor Frobber, Inventory frobWith) )

ProcessTag Source code

function ProcessTag ( DeusExTextParser parser) )

Tick Source code

function Tick ( float deltaTime) )


Defaultproperties

defaultproperties
{
     TextPackage="DeusExText"
     msgNoText="There's nothing interesting to read"
     ImageLabel="[Image: %s]"
     AddedToDatavaultLabel="Image %s added to DataVault"
     FragType=Class'DeusEx.PaperFragment'
     bPushable=False
}

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Creation time: Mon 8/11/2021 16:31:09.551 - Created with UnCodeX