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DeusEx.InformationDevices


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//=============================================================================
// InformationDevices.
//=============================================================================
class InformationDevices extends DeusExDecoration
    abstract;

var() name                  textTag;
var() string                TextPackage;
var() class<DataVaultImage> imageClass;

var transient HUDInformationDisplay infoWindow;     // Window to display the information in
var transient TextWindow winText;               // Last text window we added
var Bool bSetText;
var Bool bAddToVault;                   // True if we need to add this text to the DataVault
var String vaultString;
var DeusExPlayer aReader;               // who is reading this?
var localized String msgNoText;
var Bool bFirstParagraph;
var localized String ImageLabel;
var localized String AddedToDatavaultLabel;

// ----------------------------------------------------------------------
// Destroyed()
//
// If the item is destroyed, make sure we also destroy the window
// if it happens to be visible!
// ----------------------------------------------------------------------

function Destroyed()
{
    DestroyWindow();

    Super.Destroyed();
}

// ----------------------------------------------------------------------
// DestroyWindow()
// ----------------------------------------------------------------------

function DestroyWindow()
{
    // restore the crosshairs and the other hud elements
    if (aReader != None)
    {
        DeusExRootWindow(aReader.rootWindow).hud.cross.SetCrosshair(aReader.bCrosshairVisible);
        DeusExRootWindow(aReader.rootWindow).hud.frobDisplay.Show();
    }

    if (infoWindow != None)
    {
        infoWindow.ClearTextWindows();
        infoWindow.Hide();
    }

    infoWindow = None;
    winText = None;
    aReader = None;
}

// ----------------------------------------------------------------------
// Tick()
//
// Only display the window while the player is in front of the object
// ----------------------------------------------------------------------

function Tick(float deltaTime)
{
    // if the reader strays too far from the object, kill the text window
    if ((aReader != None) && (infoWindow != None))
        if (aReader.FrobTarget != Self)
            DestroyWindow();
}

// ----------------------------------------------------------------------
// Frob()
// ----------------------------------------------------------------------

function Frob(Actor Frobber, Inventory frobWith)
{
    local DeusExPlayer player;

    Super.Frob(Frobber, frobWith);

    player = DeusExPlayer(Frobber);

    if (player != None)
    {
        if (infoWindow == None)
        {
            aReader = player;
            CreateInfoWindow();

            // hide the crosshairs if there's text to read, otherwise display a message
            if (infoWindow != None)
            {
                DeusExRootWindow(player.rootWindow).hud.cross.SetCrosshair(False);
                DeusExRootWindow(player.rootWindow).hud.frobDisplay.Hide();
            }
            else
                player.ClientMessage(msgNoText);
        }
        else
        {
            DestroyWindow();
        }
    }
}

// ----------------------------------------------------------------------
// CreateInfoWindow()
// ----------------------------------------------------------------------

function CreateInfoWindow()
{
    local DeusExTextParser parser;
    local DeusExRootWindow rootWindow;
    local DeusExNote note;
    local DataVaultImage image;
    local bool bImageAdded;

    rootWindow = DeusExRootWindow(aReader.rootWindow);

    // First check to see if we have a name
    if ( textTag != '' )
    {
        // Create the text parser
        parser = new(None) Class'DeusExTextParser';
                                    
        // Attempt to find the text object
        if ((aReader != None) && (parser.OpenText(textTag,TextPackage)))
        {
            parser.SetPlayerName(aReader.TruePlayerName);

            infoWindow = rootWindow.hud.ShowInfoWindow();
            infoWindow.ClearTextWindows();

            vaultString = "";
            bFirstParagraph = True;

            while(parser.ProcessText())
                ProcessTag(parser);

            parser.CloseText();

            // Check to see if we need to save this string in the 
            // DataVault
            if (bAddToVault)
            {
                note = aReader.GetNote(textTag);

                if (note == None)
                {
                    note = aReader.AddNote(vaultString,, True);
                    note.SetTextTag(textTag);
                }

                vaultString = "";
            }
        }
        CriticalDelete(parser);
    }

    // do we have any image data to give the player?
    if ((imageClass != None) && (aReader != None))
    {
        image = Spawn(imageClass, aReader);
        if (image != None)  
        {
            image.GiveTo(aReader);
            image.SetBase(aReader);
            bImageAdded = aReader.AddImage(image);

            // Display a note to the effect that there's an image here, 
            // but only if nothing else was displayed
            if (infoWindow == None)
            {
                infoWindow = rootWindow.hud.ShowInfoWindow();
                winText = infoWindow.AddTextWindow();
                winText.SetText(Sprintf(ImageLabel, image.imageDescription));
            }

            // Log the fact that the user just got an image.
            if (bImageAdded)
            {
                aReader.ClientMessage(Sprintf(AddedToDatavaultLabel, image.imageDescription));
            }
        }
    }
}

// ----------------------------------------------------------------------
// ProcessTag()
// ----------------------------------------------------------------------

function ProcessTag(DeusExTextParser parser)
{
    local String text;
//	local EDeusExTextTags tag;
    local byte tag;
    local Name fontName;
    local String textPart;

    tag  = parser.GetTag();

    // Make sure we have a text window to operate on.
    if (winText == None)
    {
        winText = infoWindow.AddTextWindow();
        bSetText = True;
    }

    switch(tag)
    {
        // If a winText window doesn't yet exist, create one.
        // Then add the text
        case 0:             // TT_Text:
        case 9:             // TT_PlayerName:
        case 10:            // TT_PlayerFirstName:
            text = parser.GetText();

            // Add the text
            if (bSetText)
                winText.SetText(text);
            else
                winText.AppendText(text);

            vaultString = vaultString $ text;
            bSetText = False;
            break;

        // Create a new text window
        case 18:            // TT_NewParagraph:
            // Create a new text window
            winText = infoWindow.AddTextWindow();

            // Only add a return if this is not the *first*
            // paragraph.
            if (!bFirstParagraph)
                vaultString = vaultString $ winText.CR();

            bFirstParagraph = False;

            bSetText = True;
            break;

        case 13:                // TT_LeftJustify:
            winText.SetTextAlignments(HALIGN_Left, VALIGN_Center);
            break;

        case 14:            // TT_RightJustify:
            winText.SetTextAlignments(HALIGN_Right, VALIGN_Center);
            break;

        case 12:                // TT_CenterText:
            winText.SetTextAlignments(HALIGN_Center, VALIGN_Center);
            break;

        case 26:            // TT_Font:
//			fontName = parser.GetName();
//			winText.SetFont(fontName);
            break;

        case 15:            // TT_DefaultColor:
        case 16:            // TT_TextColor:
        case 17:            // TT_RevertColor:
            winText.SetTextColor(parser.GetColor());
            break;
    }
}

// ----------------------------------------------------------------------
// ----------------------------------------------------------------------

defaultproperties
{
     TextPackage="DeusExText"
     msgNoText="There's nothing interesting to read"
     ImageLabel="[Image: %s]"
     AddedToDatavaultLabel="Image %s added to DataVault"
     FragType=Class'DeusEx.PaperFragment'
     bPushable=False
}

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Class file time: Mon 8/11/2021 16:22:50.000 - Creation time: Mon 8/11/2021 16:31:27.635 - Created with UnCodeX