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DeusEx.DataVaultImage

Extends
Inventory
Modifiers
abstract

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- DeusEx.DataVaultImage

Direct Known Subclasses:

Image01_GunFireSensor, Image01_LibertyIsland, Image01_TerroristCommander, Image02_Ambrosia_Flyer, Image02_BobPage_ManOfYear, Image02_NYC_Warehouse, Image03_747Diagram, Image03_NYC_Airfield, Image03_WaltonSimons, Image04_NSFHeadquarters, Image04_UNATCONotice, Image05_GreaselDisection, Image05_NYC_MJ12Lab, Image06_HK_Market, Image06_HK_MJ12Helipad, Image06_HK_MJ12Lab, Image06_HK_Versalife, Image06_HK_WanChai, Image08_JoeGreenMIBMJ12, Image09_NYC_Ship_Bottom, Image09_NYC_Ship_Top, Image10_Paris_Catacombs, Image10_Paris_CatacombsTunnels, Image10_Paris_Metro, Image11_Paris_Cathedral, Image11_Paris_CathedralEntrance, Image12_Tiffany_HostagePic, Image12_Vandenberg_Command, Image12_Vandenberg_Sub, Image14_OceanLab, Image14_Schematic, Image15_Area51Bunker, Image15_Area51_Sector3, Image15_Area51_Sector4, Image15_BlueFusionDevice, Image15_GrayDisection

Variables Summary
BoolbPlayerViewedImage
ColorcolNoteBackground
ColorcolNoteTextFocus
ColorcolNoteTextNormal
DataVaultImageNotefirstNote
StringfloorDescription
StringimageDescription
TextureimageTextures[4]
DataVaultImagenextImage
DataVaultImageprevImage
IntsizeX
IntsizeY
IntsortKey
Inherited Variables from Engine.Inventory
AbsorptionPriority, ActivateSound, ArmorAbsorption, AutoSwitchPriority, bActivatable, bActive, bAmbientGlow, bCanUseObjectBelt, bDisplayableInv, beltDescription, beltPos, bFirstFrame, bHeldItem, bInObjectBelt, bInstantRespawn, bIsAnArmor, bMuzzleFlashParticles, BobDamping, bRotatingPickup, bSleepTouch, bSteadyFlash3rd, bSteadyToggle, bToggleSteadyFlash, bTossedOut, Charge, DeActivateSound, description, FlashCount, Icon, InventoryGroup, invPosX, invPosY, invSlotsX, invSlotsY, ItemArticle, ItemMessageClass, ItemName, LandSound, largeIcon, largeIconHeight, largeIconWidth, MaxDesireability, MuzzleFlashMesh, MuzzleFlashScale, MuzzleFlashStyle, MuzzleFlashTexture, MyMarker, M_Activated, M_Deactivated, M_Selected, NextArmor, OldFlashCount, PickupMessage, PickupMessageClass, PickupSound, PickupViewMesh, PickupViewScale, PlayerLastTouched, PlayerViewMesh, PlayerViewOffset, PlayerViewScale, ProtectionType1, ProtectionType2, RespawnSound, RespawnTime, StatusIcon, ThirdPersonMesh, ThirdPersonScale
Inherited Variables from Engine.Actor
Acceleration, AmbientGlow, AmbientSound, AnimFrame, AnimLast, AnimMinRate, AnimRate, AnimSequence, AttachTag, bActorShadows, bAlwaysRelevant, bAlwaysTick, bAnimByOwner, bAnimFinished, bAnimLoop, bAnimNotify, BarkBindName, Base, bAssimilated, bBlockActors, bBlockPlayers, bBlockSight, bBounce, bCanTeleport, bCarriedItem, bClientAnim, bClientDemoNetFunc, bClientDemoRecording, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCorona, bDeleteMe, bDemoRecording, bDetectable, bDifficulty0, bDifficulty1, bDifficulty2, bDifficulty3, bDirectional, bDynamicLight, bEdLocked, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForcePhysicsUpdate, bForceStasis, bGameRelevant, bHidden, bHiddenEd, bHighDetail, bHighlighted, bHurtEntry, bIgnore, BindName, bInterpolating, bIsItemGoal, bIsKillGoal, bIsMover, bIsPawn, bIsSecretGoal, bJustTeleported, BlendAnimFrame[4], BlendAnimLast[4], BlendAnimMinRate[4], BlendAnimRate[4], BlendAnimSequence[4], BlendTweenRate[4], bLensFlare, bLightChanged, bMemorized, bMeshCurvy, bMeshEnviroMap, bMovable, bNet, bNetFeel, bNetHear, bNetInitial, bNetOptional, bNetOwner, bNetRelevant, bNetSee, bNetSpecial, bNetTemporary, bNoDelete, bNoSmooth, bOnlyOwnerSee, bOwned, bOwnerNoSee, bParticles, bProjTarget, bRandomFrame, bReplicateInstigator, bRotateToDesired, Brush, bSelected, bShadowCast, bSimFall, bSimulatedPawn, bSinglePlayer, bSpecialLit, bStasis, bStatic, bTempEditor, bTicked, bTimerLoop, bTrailerPrePivot, bTrailerSameRotation, bTransient, bTravel, bUnlit, Buoyancy, bVisionImportant, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, ConListItems, ConStartInterval, CurrentVisibility, Deleted, DesiredRotation, DistanceFromPlayer, DodgeDir, DrawScale, DrawType, Event, ExtraTag, FamiliarName, Fatness, Group, InitialState, Instigator, Inventory, LastConEndTime, LastRenderTime, LastSmellNode, LastVisibility, LatentActor, LatentByte, LatentFloat, LatentInt, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightingTag, LightPeriod, LightPhase, LightRadius, LightSaturation, LightType, Location, LODBias, Mass, Mesh, MiscNumber, MultiSkins[8], NetPriority, NetTag, NetUpdateFrequency, OddsOfAppearing, OldAnimRate, OldBlendAnimRate[4], OldLocation, OtherTag, Owner, PendingTouch, PhysAlpha, Physics, PhysRate, PrePivot, Region, RelevantRadius, RemoteRole, RenderInterface, RenderIteratorClass, Role, Rotation, RotationRate, ScaleGlow, SimAnim, SimBlendAnim[4], Skin, SmellClass, SoundPitch, SoundRadius, SoundVolume, SpecialTag, Sprite, StandingCount, Style, Tag, Target, Texture, TimerCounter, TimerRate, Touching[4], TransientSoundRadius, TransientSoundVolume, TweenRate, UnfamiliarName, Velocity, VisibilityHeight, VisibilityRadius, VisUpdateTime, VolumeBrightness, VolumeFog, VolumeRadius, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EAIEventState, EAIEventType, EBarkModes, EDodgeDir, EDrawType, EInputAction, EInputKey, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundSlot, ETravelType

Structures Summary
Inherited Structures from Engine.Actor
PointRegion, XAIParams

Functions Summary
function AddNote (DataVaultImageNote newNote))
function DeleteNote (DataVaultImageNote deleteNote))
function Frob (Actor Other, Inventory frobWith))
Pickup
functioninventory SpawnCopy (Pawn Other ))
function UnloadTextures (DeusExPlayer player))
Inherited Functions from Engine.Inventory
Activate, ActivateTranslator, AltFire, ArmorAbsorbDamage, ArmorImpactEffect, ArmorPriority, BecomeItem, BecomePickup, BeginState, BotDesireability, CalcDrawOffset, ChangedWeapon, CheckTouching, Destroyed, DrawStatusIconAt, DropFrom, DropInventory, EndState, Fire, Frob, GetHumanName, GiveTo, HandlePickupQuery, InventoryCapsFloat, InventoryCapsString, Landed, OwnerJumped, PlayLandingSound, PostBeginPlay, PrioritizeArmor, RecommendWeapon, ReduceDamage, RenderOverlays, SelectNext, SetOwnerDisplay, SetRespawn, SpawnCopy, TestMPBeltSpot, TravelPreAccept, UpdateInfo, Use, ValidTouch, WeaponChange, ZoneChange
Inherited Functions from Engine.Actor
*, +, -, AIClearEvent, AIClearEventCallback, AIEndEvent, AIGetLightLevel, AISendEvent, AISetEventCallback, AIStartEvent, AIVisibility, AllActors, AnimEnd, Attach, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BroadcastLocalizedMessage, BroadcastMessage, Bump, BumpWall, ChildActors, ConsoleCommand, CycleActors, DemoPlaySound, Destroy, Destroyed, Detach, EncroachedBy, EncroachingOn, EndConversation, EndedRotation, EndEvent, Error, Expired, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishInterpolation, Frob, GainedChild, GetAnimGroup, GetBoundingBox, GetHumanName, GetItemName, GetMapName, GetMeshTexture, GetNextInt, GetNextIntDesc, GetNextSkin, GetPlayerPawn, GetSoundDuration, GetURLMap, HasAnim, HitWall, HurtRadius, InStasis, InterpolateEnd, IsAnimating, IsOverlapping, KillCredit, KilledBy, Landed, LastRendered, LoopAnim, LostChild, MakeNoise, Move, MoveSmooth, ParabolicTrace, PlayAnim, PlayBlendAnim, PlayerCanSeeMe, PlayOwnedSound, PlaySound, PostBeginPlay, PostNetBeginPlay, PostPostBeginPlay, PostTeleport, PostTouch, PreBeginPlay, PreTeleport, RadiusActors, RandomBiasedRotation, RenderOverlays, RenderTexture, SetBase, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDisplayProperties, SetInitialState, SetInstantMusicVolume, SetInstantSoundVolume, SetInstantSpeechVolume, SetLocation, SetOwner, SetPhysics, SetRotation, SetTimer, Sleep, Spawn, Spawned, SpecialHandling, StopBlendAnims, StopSound, SupportActor, TakeDamage, Tick, Timer, Touch, TouchingActors, Trace, TraceActors, TraceTexture, TraceVisibleActors, TravelPostAccept, TravelPreAccept, Trigger, TweenAnim, TweenBlendAnim, UnTouch, UnTrigger, VisibleActors, VisibleCollidingActors, ZoneChange

States Summary
Pickup Source code
auto state Pickup
Frob


Variables Detail

bPlayerViewedImage Source code

var travel Bool bPlayerViewedImage;

colNoteBackground Source code

var Color colNoteBackground;

colNoteTextFocus Source code

var Color colNoteTextFocus;

colNoteTextNormal Source code

var Color colNoteTextNormal;

firstNote Source code

var travel DataVaultImageNote firstNote;

floorDescription Source code

var localized String floorDescription;

imageDescription Source code

var localized String imageDescription;

imageTextures[4] Source code

var Texture imageTextures[4];

nextImage Source code

var travel DataVaultImage nextImage;

prevImage Source code

var travel DataVaultImage prevImage;

sizeX Source code

var Int sizeX;

sizeY Source code

var Int sizeY;

sortKey Source code

var Int sortKey;


Functions Detail

AddNote Source code

function AddNote ( DataVaultImageNote newNote) )

DeleteNote Source code

function DeleteNote ( DataVaultImageNote deleteNote) )

Frob Pickup Source code

function Frob ( Actor Other, Inventory frobWith) )

SpawnCopy Source code

function inventory SpawnCopy ( Pawn Other ) )

UnloadTextures Source code

function UnloadTextures ( DeusExPlayer player) )


Defaultproperties

defaultproperties
{
     SizeX=400
     SizeY=400
     colNoteTextNormal=(R=200,G=200)
     colNoteTextFocus=(R=255,G=255)
     bDisplayableInv=False
     bRotatingPickup=False
     PickupMessage="Image added to DataVault"
     PlayerViewMesh=LodMesh'DeusExItems.TestBox'
     PickupViewMesh=LodMesh'DeusExItems.TestBox'
     ThirdPersonMesh=LodMesh'DeusExItems.TestBox'
     Icon=Texture'DeusExUI.Icons.BeltIconDataImage'
     beltDescription="IMAGE"
     Mesh=LodMesh'DeusExItems.TestBox'
     CollisionRadius=15.000000
     CollisionHeight=1.420000
     bCollideActors=False
     Mass=10.000000
     Buoyancy=11.000000
}

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Creation time: Mon 8/11/2021 16:31:05.447 - Created with UnCodeX