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DeusEx.Image01_GunFireSensor

Extends
DataVaultImage

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- DeusEx.DataVaultImage
         |   
         +-- DeusEx.Image01_GunFireSensor

Variables Summary
Inherited Variables from DeusEx.DataVaultImage
bPlayerViewedImage, colNoteBackground, colNoteTextFocus, colNoteTextNormal, firstNote, floorDescription, imageDescription, imageTextures[4], nextImage, prevImage, sizeX, sizeY, sortKey
Inherited Variables from Engine.Inventory
AbsorptionPriority, ActivateSound, ArmorAbsorption, AutoSwitchPriority, bActivatable, bActive, bAmbientGlow, bCanUseObjectBelt, bDisplayableInv, beltDescription, beltPos, bFirstFrame, bHeldItem, bInObjectBelt, bInstantRespawn, bIsAnArmor, bMuzzleFlashParticles, BobDamping, bRotatingPickup, bSleepTouch, bSteadyFlash3rd, bSteadyToggle, bToggleSteadyFlash, bTossedOut, Charge, DeActivateSound, description, FlashCount, Icon, InventoryGroup, invPosX, invPosY, invSlotsX, invSlotsY, ItemArticle, ItemMessageClass, ItemName, LandSound, largeIcon, largeIconHeight, largeIconWidth, MaxDesireability, MuzzleFlashMesh, MuzzleFlashScale, MuzzleFlashStyle, MuzzleFlashTexture, MyMarker, M_Activated, M_Deactivated, M_Selected, NextArmor, OldFlashCount, PickupMessage, PickupMessageClass, PickupSound, PickupViewMesh, PickupViewScale, PlayerLastTouched, PlayerViewMesh, PlayerViewOffset, PlayerViewScale, ProtectionType1, ProtectionType2, RespawnSound, RespawnTime, StatusIcon, ThirdPersonMesh, ThirdPersonScale

Functions Summary
Inherited Functions from DeusEx.DataVaultImage
AddNote, DeleteNote, Frob, SpawnCopy, UnloadTextures
Inherited Functions from Engine.Inventory
Activate, ActivateTranslator, AltFire, ArmorAbsorbDamage, ArmorImpactEffect, ArmorPriority, BecomeItem, BecomePickup, BeginState, BotDesireability, CalcDrawOffset, ChangedWeapon, CheckTouching, Destroyed, DrawStatusIconAt, DropFrom, DropInventory, EndState, Fire, Frob, GetHumanName, GiveTo, HandlePickupQuery, InventoryCapsFloat, InventoryCapsString, Landed, OwnerJumped, PlayLandingSound, PostBeginPlay, PrioritizeArmor, RecommendWeapon, ReduceDamage, RenderOverlays, SelectNext, SetOwnerDisplay, SetRespawn, SpawnCopy, TestMPBeltSpot, TravelPreAccept, UpdateInfo, Use, ValidTouch, WeaponChange, ZoneChange


Defaultproperties

defaultproperties
{
     imageTextures(0)=Texture'DeusExUI.UserInterface.Image01_GunFireSensor_1'
     imageTextures(1)=Texture'DeusExUI.UserInterface.Image01_GunFireSensor_2'
     imageTextures(2)=Texture'DeusExUI.UserInterface.Image01_GunFireSensor_3'
     imageTextures(3)=Texture'DeusExUI.UserInterface.Image01_GunFireSensor_4'
     imageDescription="Gun Fire Sensor"
     colNoteTextNormal=(R=50,G=50)
     colNoteTextFocus=(R=0,G=0)
     colNoteBackground=(R=32,G=32)
}

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Creation time: Mon 8/11/2021 16:31:08.806 - Created with UnCodeX