Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

DeusEx.Image15_Area51_Sector4

Extends
DataVaultImage

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Inventory
      |   
      +-- DeusEx.DataVaultImage
         |   
         +-- DeusEx.Image15_Area51_Sector4

Variables Summary
Inherited Variables from DeusEx.DataVaultImage
bPlayerViewedImage, colNoteBackground, colNoteTextFocus, colNoteTextNormal, firstNote, floorDescription, imageDescription, imageTextures[4], nextImage, prevImage, sizeX, sizeY, sortKey
Inherited Variables from Engine.Inventory
AbsorptionPriority, ActivateSound, ArmorAbsorption, AutoSwitchPriority, bActivatable, bActive, bAmbientGlow, bCanUseObjectBelt, bDisplayableInv, beltDescription, beltPos, bFirstFrame, bHeldItem, bInObjectBelt, bInstantRespawn, bIsAnArmor, bMuzzleFlashParticles, BobDamping, bRotatingPickup, bSleepTouch, bSteadyFlash3rd, bSteadyToggle, bToggleSteadyFlash, bTossedOut, Charge, DeActivateSound, description, FlashCount, Icon, InventoryGroup, invPosX, invPosY, invSlotsX, invSlotsY, ItemArticle, ItemMessageClass, ItemName, LandSound, largeIcon, largeIconHeight, largeIconWidth, MaxDesireability, MuzzleFlashMesh, MuzzleFlashScale, MuzzleFlashStyle, MuzzleFlashTexture, MyMarker, M_Activated, M_Deactivated, M_Selected, NextArmor, OldFlashCount, PickupMessage, PickupMessageClass, PickupSound, PickupViewMesh, PickupViewScale, PlayerLastTouched, PlayerViewMesh, PlayerViewOffset, PlayerViewScale, ProtectionType1, ProtectionType2, RespawnSound, RespawnTime, StatusIcon, ThirdPersonMesh, ThirdPersonScale

Functions Summary
Inherited Functions from DeusEx.DataVaultImage
AddNote, DeleteNote, Frob, SpawnCopy, UnloadTextures
Inherited Functions from Engine.Inventory
Activate, ActivateTranslator, AltFire, ArmorAbsorbDamage, ArmorImpactEffect, ArmorPriority, BecomeItem, BecomePickup, BeginState, BotDesireability, CalcDrawOffset, ChangedWeapon, CheckTouching, Destroyed, DrawStatusIconAt, DropFrom, DropInventory, EndState, Fire, Frob, GetHumanName, GiveTo, HandlePickupQuery, InventoryCapsFloat, InventoryCapsString, Landed, OwnerJumped, PlayLandingSound, PostBeginPlay, PrioritizeArmor, RecommendWeapon, ReduceDamage, RenderOverlays, SelectNext, SetOwnerDisplay, SetRespawn, SpawnCopy, TestMPBeltSpot, TravelPreAccept, UpdateInfo, Use, ValidTouch, WeaponChange, ZoneChange


Defaultproperties

defaultproperties
{
     imageTextures(0)=Texture'DeusExUI.UserInterface.Image15_Area51_Sector4_1'
     imageTextures(1)=Texture'DeusExUI.UserInterface.Image15_Area51_Sector4_2'
     imageTextures(2)=Texture'DeusExUI.UserInterface.Image15_Area51_Sector4_3'
     imageTextures(3)=Texture'DeusExUI.UserInterface.Image15_Area51_Sector4_4'
     imageDescription="Area 51 Sector 4"
     colNoteTextNormal=(R=50,G=50)
     colNoteTextFocus=(R=0,G=0)
     colNoteBackground=(R=32,G=32)
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Mon 8/11/2021 16:31:09.485 - Created with UnCodeX